Historically, computationally expensive methods eventually become cheap. In the 1980's, researchers had access to Crays to develop physics model, graphics, etc. requiring lots of floating point math and memory. Meanwhile, for the home computers, game programmers had to implement all their math in fixed point. Nowadays, game engines run the same algorithms that were running on the Crays before.
Same with learning. It's great to use tricks to make models fit on phones. Even better: use tricks to make training new models within the budget of a small academic research lab. That doesn't mean we should invalidate all the work that requires a huge cluster.