How Much of a Genius-Level Move Was Using Binary Space Partitioning in Doom?
twobithistory.org
twobithistory.org
We could use less hero worship on hn.
> Carmack was not the first person to think of using BSP trees in a real-time graphics simulation. Of course, it’s one thing to anticipate that BSP trees might be used this way and another thing to actually do it. But even in the implementation Carmack may have had more guidance than is commonly assumed.
From the pov of computer history, is it more important to document Carmacks use of an algorithm or the invention of the algorithm itself? Would this article have made it to the front page if Carmacks name wasn't attached?