Godot was great when I tried it, it’s much simpler and nicer to use than Unity for 2d games.
The cons were there are some minor Mac IDE bugs (seems like maintainers mainly use Linux), but the biggest issue is the godot plugin ecosystem is much smaller than the unity plugin ecosystem and writing native bindings e.g. for an ad sdk is non-trival and you’d have to do it for each platform and each external sdk you integrate with.