Is there a good, feature-rich scene editor built around Ogre? How can someone build environments, place objects, create animations, check lighting, set physics, make game UI and cut scenes for something built upon Ogre?
The first result, which pops up, is the Glue Editor [1]. But this looks so basic, that I have a hard time coming up with a reason to try Orge. Compare this to Unity or Unreal where you can do everything above and even more. Maybe I'm missing something?