One of the effects of deepfakes is that it makes the inherent value of simulating reality to the utmost detail vanish over time. Our whole mass entertainment industry is built by worshipping the quality of simulation (for example, those flashy VFX effects, realistic landscapes, and Lapunzel's long hair.) Right now, those details are achieved by hundreds of animators, motion capture actors, and technicians, and by having huge render/simulation farms. When virtual realism becomes easily replicable (by regurgitating previous data through a deep learning pipeline), the old values of simulating reality will soon vanish over time, and therefore the indie artists would be able to compete in a fairer level than the entertainment monoliths.
However, one of the problems of deep learning is that you need to have a good dataset first, but how are you going to build one? Well, the big game companies wouldn't reveal their models and textures that easily. For indie artists to utilize this technology, there needs to be a centralized community project built around gathering and preprocessing data, rather than waiting for someone like Adobe or Autodesk do it.