ERROR: Compiled vertex shader was corrupt. ERROR: Compiled fragment shader was corrupt.
I am using 10.13.6
ERROR: Compiled vertex shader was corrupt. ERROR: Compiled fragment shader was corrupt.
I am using 10.13.6
I coult test it only in 10.14.x with AMD GPU.
Please, read also my reply @gunn
P.S. I'll try to signing glChAoS.P in future release Sorry, I'm not a expert mac developer, only a "discreet" *uniX developer... I would be glad if someone managed the OSX release in github ;)
I did demonstrate it to my daughter to show how mathematics can be beautiful.
Congratulations on your use or Dear ImGui, it's a nice use of this API!
I could run it on Windows X but had no luck with macOS. 2 systems have old NVidia GPUs and one is a MacMini with an intel GPU.
Launching the app from the applescript still does not work but launching it from the terminal does the trick. The error of the applescript is "sh: ./glChAoSP_OSX: No such file or directory (127)".
I do something like this from the terminal: cd /Users/..../glChAoS.P-1.4.0
./glChAoSP_OSX
And I see a beautiful fractal!
The Mac mini is still unhappy and says: ./glChAoSP_OSX Error: NSGL: Failed to find a suitable pixel format
But it's also an old Intel HD Graphics 3000. So please don't drop the macOS port it's working for most configurations.
...and mostly ... I don't would your daughter to stop math study ... :D ;)
The new release file is glChAoSP_140.zip for all the O.S.