My only theory is that they didn't want to cannibalize the WoW playerbase, but that's how you get stuck in a rut as a corporation.
My only theory is that they didn't want to cannibalize the WoW playerbase, but that's how you get stuck in a rut as a corporation.
They scrapped it and its corpse ended up becoming Overwatch.
It's not (or at least, primarily not) that they're scared of cannibalizing WoW's playerbase: it's that MMOs are incredibly hard to get right.
https://en.wikipedia.org/wiki/Titan_(Blizzard_Entertainment_...
Ahhhh the good days....
An MMO might not work, but with regards to Blizzard, there is the example of Starcraft Ghost where they got to the point of releasing trailers and sending empty boxes to stores as advertisements for the upcoming release. I'm sure they'd have sold it if there was a way to do so without damaging the brand.
Since then, the MMO market, to my knowledge, has shrunk, as other genres have become popular. There's no indication that a World of Starcraft released today would be anywhere near successful.