Build Your Own Thrust Vectored Rockets for Vertical Landings Like SpaceX
makezine.com
makezine.com
Also, I had ice cream with him one time after watching an Antares launch in Virginia.
Also good to see Make isn’t dead.
This is the same reason why I like Alec Steele, a popular blacksmith channel! It's much more interesting to learn about all the mistakes, failures and bad assumptions than to see a perfect, finished product from end to end.
"If you love rockets, you can’t help but notice that real space launch vehicles lift off the pad slowly, but model rockets zip up like darts."
That reminds me of a common issue with modeling: when you divide sizes by N, you divide surfaces/light-reflexion/air-resistance/lift by NxN and volumes/weights by NxNxN.
A 1/10th model is 1/1000th of the original weight with identical materials. All the dynamics are different and easier at smaller scales. This makes the real thing an expert work while modeling is reachable by hobbyists - very good ones in this case.
Are you sure about this part? (not rhetoric). Non-linear scaling of surface and volume are simple to understand, but dynamics doesn't look so straight forward to me... in my short lived experience trying to fly very small model helicopters, it was clear that the smaller they are the more unstable they were. I wasn't sure how much of this was due to limitations in human reaction time and how much was inherent aerodynamic instability at smaller scales.
In these rocket models the human limitation is clearly removed, the remaining dynamics look faster at least which may or may not run up against higher frequency sensor data and processing requirements... are there other dynamics i'm missing? i guess materials don't bend much at this scale?
The hard things on the other side tends to be power requirements, for exactly the same reason. Mass scales up as the cube of size, including the mass of the thnigs you have to move. Although you don't have to move them as fast, the net effect is still that your power requirements become very large for large-scale vehicles.
I was more thinking of planes and rockets when writing on dynamics: they are shaped to break through and be tunneled by a non-moving air for stability, and their weight decreased faster than their wing surfaces, making lift easier at smaller scales.
Helicopter are a different realm: they need to survive in the middle of the wind (and turbulence) they create to lift, and they are not tunneled (their body is not aligned on the vertical flow).
Thus, as Temporal mentions it, inertia is important for helicopter stability and it is reduced with weight at smaller scales.
I suppose there is also relative viscosity to take into consideration? so even if smaller scales are going to be more fidgety and "unstable" in terms of inertia (as TeMPOraL more clearly expressed)... taking aerodynamics into consideration (depending on the design) may provide more significant benefits to dynamic stability at small scales anyway.
Without being very scientific, it feels like the small scale dynamics are not merely easier, but significantly different. It's intuitive to see how insignificant aerodynamics are at take off in full scale rockets are compared to models, and how models are going to be more sensitive to aerodynamics than inertia... i suspect the proportions to the problem of dynamic stability might even be flipped.
His rocket is '3 tubes' each with their own motor. The motors produce large thrust, so much that the energy is more than enough to break the three tubes apart if not applied in a very coordinated manner. To make 3 rockets into 1 rocket is a central issue of this design! Just like the big ones.
I suppose that's why balancing a pencil upright on your fingertip is like 10 times easier than doing the same with a broomstick, right?
Based on what you are saying and tomxor in a sibling comment. Stability seems to increase with scale. Maybe it has something to do with weight, or center of mass, or a combination of the two.
I know that the longer the object you are balancing upright on your finger (or palm for something bigger than a broom), the easier it is to compensate the shifts in center of mass as it tilts. For a pencil, technically i guess it is "easier" to balance if you are a machine able to make the fine micro adjustments required.
I chose to avoid all math after high school, how dare you bring formulas into my civilized, philosophical discussion!
Your arm and hand are not great at doing many precise and gentle movements per second. With the acceleration they produce they can do many small corrections for a broom position. For a pencil, much faster and gentler corrections would be needed, and the arm + hand are too slow and imprecise to tackle that.
I think this is an issue of inertia/mass that doesn't exist so much for craft that gain and retain stability from their surroundings.
Of course, I could also be completely wrong.
However, the issue is much worse for the general problem of rockets, as the term in the rocket equation[1] is logarithmic. The difficulty takes off so quickly that rockets go from club sport difficulty (eg copenhagen suborbitals) to national research programs when the rocket is just a few times taller. It gets said semi-regularly, but if the earth was just a little bit bigger (again- gravity rises approximately with radius^3) then we would never have visited space.
[1]: https://en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation
Scale it down a ways to something like a RIM-116 and you can see the scale come into play. This thing goes from launch to almost disappearing over the horizon in under three seconds and then hits the target.
https://www.youtube.com/watch?v=pVk9VnUkvaU
Granted, that RIM-116 does have fins. So let's take the fins away and scale up to something like a Polaris SLBM
https://www.youtube.com/watch?v=sUlXty69-Y8
Still unbelievably fast, same with the Tridents. These get popped up out of the water before they fire their main engines. It's basically free standing in the air when it fires the main and it still shoots off super fast.
Saturn V was slow to liftoff because the launch configuration had a very low thrust-to-weight ratio, IIRC about 1.1
And yeah, sheer weight definitely has something to do with the thrust to weight ratio. It's half the equation.
Going to the moon means extra hardware on top, which means more fuel, which means lower TWR at launch.
If you're just going to drop a 6000kg bomb on earth somewhere, you need a lot less rocket on top of that first stage, and it's going to take off a lot faster.
Anyway, I think we've gone off track from the original point, which was that full size launch vehicles taking off slow isn't because of gimbals vs. fins, it's because they're big and heavy.
We can be pedantic and say it's specifically because of a low T-W ratio, but the T-W is low because the weight is high and it's not practical to build a massive rocket engine to increase it.
The scientific field that studies this is called "Dimensional Analysis", and its major is probably the Buckingham Pi-Theorem, which takes maybe 10 minutes to learn, and is one of those simple physics ideas that translate to a lot of fields (like conservation laws).
Then maybe we can get to orbit on solar pressure alone?
To produce a useful human, you need 15-20 years of upbringing by other humans, preferably in a thick layer of material culture.
Colonizing space by transporting just fertilized ova is not going to work.
His videos are incredibly entertaining and educational too.
Somebody buy this guy a Red Button, he deserves it.
Not to mention that propulsive rocket landing is a thing for -what? Six years?- in the real world now.
"BPS.Space - Channel Trailer - 2019" https://www.youtube.com/watch?v=OE0_-g7YV1M
[1] https://space.stackexchange.com/questions/10307/what-is-a-su...
It's like software development, there's some heavy duty stuff being done by incredibly skilled and talented people outside of work hours.
For example, this guy put a rocket over 200k feet altitude on COTS motors https://mach5lowdown.com/2018/11/07/phx4-rocket-launch-to-20...
Also, check out the engine this guy is building http://www.watzlavick.com/robert/rocket/regenChamber3/photos...
What was extremely hard, is havigation and control to enable return back to launch site optimally, going through narrow corridors of acceptable parameters (go too shallow and you risk being unable to correct your position in the end as precision drops, go too steep and rocket breaks up due to aerodynamic forces, and so on), while burning minimum fuel. That was an insanely difficult GNC task which took so many iterations to perfect out...
Plus yes, on landing they didn't have a second chance as rocket couldn't hover - minimum engine thrust was bigger than it's mass so if it missed, it either crashed, or flew back up until running out of fuel and crashing, too.
Fins totally work and that's why almost all rockets use them to some degree for stabilisation while in the atmosphere.
So, puts it in context! So much possible now that was unthinkable back then.