A const reference in C++ is like an interface that doesn't have any mutating methods, except that all the methods of the interface have the same names and signatures as the original, and I don't have to actually type out a separate interface definition, I just choose which methods I want to appear in both the immutable and mutable interfaces by appending a "const" to their signatures (bonus: if the implementation for the const version is different, I can overload it.)
Sure, C++'s const has tons of problems, but it seems like the Java and C# designers looked at it and said "const is probably more trouble than it's worth so let's not bother." Which is a fair assessment, I guess.