My boss at Logo Computer Systems, Brian Silverman, produced a custom version of Logo with Life Game instructions included (implemented in 6502 asm for //e). This was never marketed.
What was it like? I see on his Wikipedia page that he's made a lot of discrete cellular automata over the years, but Logo seems more...analog and continuous?
It was basically a specialised version of Apple Logo // (which we produced) adding primitives for constructing cellular automata. You would basically define rules, which would be executed and displayed. It was very fast as the execution engine was written in 6502 asm.
You might be interested in StarLogo. [1] It's a Logo dialect designed for simulating decentralized systems and emergent behavior.