I wonder if the author drives cars? Everything is flawless, but the steering when the car goes in reverse is just wrong.
It's one of those things that should immediately pop out as "feels wrong" in interaction design.
It's one of those things that should immediately pop out as "feels wrong" in interaction design.
Our hand-eye coordination does not intuitively adapt to remap the arrow keys relative to the spatial position/orientation of the vehicle, and we keep thinking relative to the screen coordinates itself. After you play with it for about 5 minutes you will project to the car instead of the screen and it will feel intuitive again.