Python and OpenGL for Scientific Visualization
labri.fr
labri.fr
Glumpy, which is used in this tutorial -https://glumpy.github.io/, is IMO the best way to work through https://thebookofshaders.com/ in python for a deeper understanding of fragment shaders.
Right now I'm trying to convert a ROOT based 3D event display to a blender plugin using python. Very curious to hear about the work and resources of others also doing sciviz work.
“Last point, I wrote the book in a kind of modern Kerouac's style such that you can download it once and continue reading it offline. Initial loading may be slow though.”
I do think the entire book is on a single HTML page
You can also fork the repo, enable Github Pages, and then access it at yourgithubname.github.io/python-opengl/book.html
I just made a Github issue suggesting to the author, if he's not opposed to using Github pages himself: https://github.com/rougier/python-opengl/issues/38
Since it's deprecated, is there something else I should be using?
Alternatives that come to my mind are GLFW and SDL and you can also grab ImGUI for a nice, easy to use UI library that covers simpler use cases very well. They all deviate from how you use GLUT, but they aren't substantially harder to use.