Decorators in Go using embedded structs
fabianlindfors.se
fabianlindfors.se
If you want to delegate a call to a "subtype", simply invoke the method on the subtype by writing it out in long form. It doesn't make you feel as intelligent but it's way more robust and won't come back to bite you down the line.
Note that this applies to every language with inheritance. Composition is _always_ better.
There are lots of drawbacks to doing it that way, the worst of which is that you need to remember to override the method in CachedHTTPClient everytime you add a method to HTTPClient, and the compiler gives you no hints about it.
What happens in case you forget to override the method in CachedHTTPClient?
The super class implementation of the method may perform something that is entirely correct even for the extended class, or it may do something that is inconsistent with the assumptions of the extended class. Either way, there is no way for the compiler or runtime to determine if the omission of the method in the extending class is intentional or a mistake.
This is one reason to prefer Composition over Inheritance, especially in Java.
While there's no particular exact language feature I can point at to say why this happens, in general, Go interfaces are more fluid since they don't have to be declared up front, and end up being kept simpler than Java classes and interfaces, so the concerns about failing to override other methods are greatly, greatly reduced. They are not technically eliminated, but they're pushed way, way down my list of priorities.
[1]: This is not special pleading for Go, it goes well beyond that. A good design in Java is a bad design in Python, a good design in Python is a bad design in Java, etc. If you had two languages where the exact same patterns were appropriate in the exact same way, I'd question whether you actually had two languages.
Bear in mind that when using the interface, the interface is all there is. It essentially erases the other methods from consideration. That's why an interface value in Go is a distinct type; it isn't just "a thing that can happen to hold all these various concrete values", it is a distinct thing with its own method set. So discussion underlying structs and their method sets is a category error. (This is a bit subtle, but important to understand what is actually going on in Go, or any other language with a similar setup.)
I'm not talking hypothetically. I'm talking about what happens in real Go code. Discussing what could happen if people wrote interfaces in a way other than they actually do is what is hypothetical. This is the sort of thing that matters when deciding whether or not a particular pattern is useful in a language. It's rarely entirely down to pure syntax concerns or some sort of Platonic software engineering consideration. In fact, even within the same language you can encounter situations where a pattern makes sense in one framework but is a bad idea in another framework; Javascript is full of such things. (Whether that's for good or bad reasons is a separate consideration; the fact is that it is full of them.)
Well in the example given, there is an interface Client with two methods. If a maintainer controls the Client interface and the HTTPClient implementation, the case can occur where that maintainer updates Client and HttpeClient. Suddenly, CachedHTTPClient in the downstream project has an unchached method and as far as my limited Go knowledge goes, no compiler error.
>I'm talking about what happens in real Go code
The case appears in the blog post. Would you say the blog is not idiomatic Go?
Yes, it's a contrived example to make the point in the blog. Blog samples have to be taken that way. The vast majority of the time real code decorates in Go, it's with either A: an interface of 1 method or B: something sufficiently local in concern that this sort of thing isn't a concern, beyond it just being a bug (a compiler forcing you to specify an override won't save you from just sticking the minimal stub in). Part of why this can be a problem in Java is you tend to get a certain sprawl to your class hierarchy that doesn't occur in Go. Or most other languages, used well. Java's got some unique weaknesses in this area that do not generally translate.
For example, imagine you have an io.Reader. It may actually implement io.ReaderTo which is used in some cases to implement alloc-free copying. If you wrap it into a new struct, e.g. ioutil.NopCloser you delegate the main interface but not the bonus interfaces. You can no longer cast to the type of the original reader interface either (concrete type comparison is more important with errors, which had a custom fix in Go just for this)
Sorry if I'm misunderstanding!
In this example, by wrapping an interface in another interface, you lose the ability to cast back down to an interface that the original type fulfilled.
Considering that this is not related to embedding specifically, would you say that decorators in general are bad practice in Go?
As it is just composition, it is strictly better than inheritance, but still probably unnecessarily confusing versus just writing out the delegation methods yourself.
My mistake. I was mislead by the blog post.
From the article:
> The new type would be interchangeable with the existing client which would minimize the need for changes to existing code.
So with go exported structs it is not fair to say they can be used interchangeably if at any point that instance is used as a parameter, field, or variable that defines the type?
In the examples given in the article, the thing that is used as parameters is the interface Client not the concrete type HTTPClient. Would that not allow CachedHTTPClient to passed around as if it was a Client and would that not show the same issues as inheritance?
public interface Client {
ArrayList<String> getUsers();
void createUser(String name);
}
public class HTTPClient implements Client {
public ArrayList<String> getUsers() { /* ... */ }
public void createUser(String name) { /* ... */ }
}
public class CachedHTTPClient implements Client {
private HTTPClient httpClient;
public ArrayList<String> getUsers() { /* ... */ }
// In Go via "struct embedding", this method would be generated
// automatically; in Java, we have to write it out. NBD.
public void createUser(String name) { this.httpClient.createUser(name); }
}Literally all it does is automatically create methods on the outer struct that delegate to the anonymous member.
Unlike inheritance, there is no fragile base class problem and methods on the inner anonymous member can’t dispatch to methods on the outer struct. Also, the “parent” member is just another field in your struct. You can modify it or replace it at runtime, unlike the parent in OOP languages.
That is elegant.
This example looks nice, but I think the naming of the structure and interfaces makes it hard to follow and a cache doesn’t necessarily benefit from it. In fact, it’s worse if your cache isn’t in-memory, and you’re not sharing an instance or a connection pool. If you are, this is just indirection and you can live with `Cache.get` just as well.