Decidedly unsettling.
Decidedly unsettling.
Cheating does happen on PC. I've seen it maybe twice in the last 15 years. Wouldn't call that rampant.
Losing at a video game does not mean your opponent is a cheater. This might sound dismissive but the number of times I was called a cheater when barely managing to win has me convinced that people just don't like losing.
Some games have lots of cheaters. Some don't have any.
Doesn't mean they cheated, new game plus is a thing, and the summoning levels (and now weapon matchmaking) are easily gamed to allow you to invade people less well-equipped than you are.
I've seen videos of actual cheaters, who hit you with a homing soulmass and it breaks all your equipped weapons and armor. Or they never run out of stamina. Or whatever. But I've never seen one in person, and I've wasted far too much of my life on that game.
I don't think most people know how to evaluate who is cheating and who is not, and it's taken as fact that cheaters are rampant so claims of cheating are believed by default.
I'm definitely not saying that cheats don't exist, or that people don't use them. I'm saying the community at large appears to have jumped on the problem as a way to save face. "Oh he beat me, but it's only because he's wallhacking!"
However, I am calling the god-like players who own me hackers, when I watch their kill-cam jump rapidly to each persons head with absolutely precision shot for shot. It gets into an area of response time where the human feedback loop takes longer than the response-and-inputs being delivered.
Getting accused of being a cheater is actually more common. One time some guy spent 10 minutes frantically trying to convince everyone that I was aimbotting...on Pyro. I wasn't even doing that well.
That's exactly what I'm talking about though. The fact that cheats exist is used to save face when people are losing (or even not winning by a large enough margin) in a video game.
It's okay to lose in a video game. I do it all the time. There's no shame, you don't have to make excuses, it's a game.
Valve Anti-Cheat (VAC) is probably one of the best anti-cheat technologies out there given the size of the user-base and the time it has been deployed.
I think I can safely say that every competitive online game with a sizeable player base has a cheating problem. How bad that problem is varies - my impression is that Overwatch is pretty good (I've never noticed cheaters, only heard reports), whereas Rainbow 6 Siege is much worse - I have noticed cheaters several times and have had MMR awarded due to matches lost to people later banned for cheating.
I'm told that Dark Souls is the perfect storm of peer-to-peer and trusting clients, but I've only seen videos of cheaters, never in-person. And I've created many characters purely for invasions and summoning.
Amusingly enough, one of the two times I referenced above was actually in Minecraft of all places. We started noticing one player getting resources far faster than everyone else, faster than was reasonable for even a very good/lucky player. I mean multiple nether stars in the span of half an hour, that kind of thing. I think they were filling up books and that somehow let them duplicate items.
re: the business model - Put a price on flipping that mode switch. That solves the business model problem too.
He even brings this up in the talk, mentioning Dreamcast.
How it died early on, because of piracy - developers didn't want to produce games for dreamcast - so no one bought console because no one made games for it.
Its a vicious cycle that cannot be stopped otherwise.
The Dreamcast was killed because of the PS2, according to Wikipedia (but I'm not knowledgeable about the issue).
https://en.wikipedia.org/wiki/CD_Projekt
https://en.wikipedia.org/wiki/GOG.com
https://www.mcvuk.com/no-evidence-that-piracy-affects-video-...
Sega had a tricky financial situation and consumer trust issues because of their last 1.5 platforms (Saturn and 32X). EA did not support the platform because Sega wouldn't give them an exclusive license for sports games. The Playstation 2 had an unbelievably huge hype train before release. The cord for the controller came out of the wrong side. The economy was getting weird.
If piracy was a big issue, I think Sega would have sold more hardware, and the software sales would have been low, but Wikipedia says the hardware sales were low, and the software sold 8-1 with consoles.
Sega with the previous generation consoles burn consumer and developers alike. People were reluctant to buy the Dreamcast, PS2 hyper machine was also making exaggerated claims about the PS2 when magazines interviewed random people at EB Games and baggage the all said the would wait for the PS2.
Someone did an in depth analysis of the Dreamcast sales as related to piracy. If piracy was such an issue then sales of the console itself should have increased because people were buying the console and not game but this was not the case. Console sales never increased.
People who claim the Dreamcast die due to piracy simply do not know SEGA's history