An on-going conversion of Scoopex's Amiga Hardware coding tutorials into C
github.com
github.com
As someone who was a fledgling member of the demo scene back in the late 80s/early 90s, it's really weird that Scoopex is still so active and talked about. I guess that's being legendary, in a way.
As for being legendary, I think for many of these groups part of it is simply surviving. Very few had many enough members and/or members with close enough friendships to have longevity past people moving apart after school etc..
Of course part of that certainly is down to having grown to a certain status quickly enough to be attractive to be members of, so I'm not suggesting that longevity alone is enough.
But the sheer number of well received early releases gave them a reputation that made longevity much easier, and longevity makes maintaining that reputation a lot easier.
[as a total digression, only related in that it's about scene fame/status, this reminds me when I dug up the phone number for Strider of Fairlight from some release he made before he was well known and called him at his home in Sweden (recently he turned up as a Republican politician in California...) to try to convice him to swap with me; he was "famous" by then and I was an annoying little kid disturbing him at dinner; I wonder how often he got calls like that from total strangers in other countries - some of these people had a weird level of niche fame that most people have no idea about]
At the age of 14, I and a friend decided to pay a surprise visit to a famous demoscene musician at his home in Espoo, Finland. He was not very impressed by this pilgrimage.
This was still in the BBS era, just pre-Internet (around 1994), so scene people would regularly include their mail address for contact purposes. I don't think they expected young teenage fans to show up.
I'm tempted to play a little bit with these tutorials, but there are so many things to learn, simply to somehow keep up with the innovation...
I also wonder what these guys did for a living and what they do with their computers nowadays. Have they transferred their skills and interests to the systems and organizations of our time?
Don't get me wrong, but without Assembly it seems to lose its charm and clarity. Assembly instructions are far more clear given the subject at hand is hardware programming
Luckily memory contents (including source code) was often still in RAM after reboot.
RAM disks were pretty common that time. Especially if you had lots of fast RAM, but no hard disk. It also usually survived reboot.
Other common demo writing tools included CygnusEd (text editor), Directory Opus (file management), Deluxe Paint, various crunchers and packers, graphics conversion utilities, Noise/Pro/whatever trackers and of course X-Copy.
I simply didn't have the patience to wait 2-3 minutes for the Amiga to reboot from floppy.