Niantic's apps collect a surprising amount of data about where users go
kotaku.com
kotaku.com
I am speaking solely for myself when I say that, While the company has plenty of flaws, it is very serious about privacy protections. It was drilled into every engineer from day one that we were dealing with really sensitive data. Not just any old data - kids were a target audience and so we were dealing with realtime location data from children under 13.
Niantic took a lot of time and effort to ensure that this data was deleted, obfuscated or has as much precision removed as possible, as quickly as possible.
I don’t like how Niantic handled some things, but their stance on privacy was never one of them.
(Again, this is my personal opinion. I definitely don’t speak for Niantic.)
I didn't totally mind the lack of location privacy since the game made it pretty clear you could run into people if you really wanted, but I wouldn't give them flying marks on the privacy issue. For Pokemon Go I'm sure they were far more careful, but Ingress really felt like the Wild West.
Gym ownership in particular is needed to get in game coins (required fo basic things like extending pokemon storage), and will reveal a lot about someone’s life patterns to anyone willing to put efforts in knowing.
It gets worse with “friends”, it’s a very powerful leveling up mechanism, but gives the same insight in a more granular and extensive way.
I really hate that this sounds like 'victim blaming', but if a threat vector for you is being stalked by a creep, and you don't want people to know where you are, then maybe voluntarily constantly broadcasting your location to the public isn't the best idea?
If anybody can get a stalker, then nobody is safe playing this game... ?
Anything can happen to anyone. Whether to care about it at all, involve the state or solve it solve it yourself depends on probabilities involved.
"The police" (local?) are a solution for certain kinds of problems, but that's it.
Consider restraining orders and all the victims these orders failed to protect. Far more effective is a large dog or other adult humans.
Define "as quickly as possible". How long after the fact can Niantic tell that I was at Burger King for lunch?
If the answer is anything more than a week, I don't think they are really trying. Pokemon Go does need to keep some data longer because it's used in-game: when and where you caught a Pokemon that you still have; whether you have ever visited a given Pokestop (but not when); how long you've had Pokemon in a given gym. But the game never needs to save actual paths you followed.
They have a GPDR data-request page if you are interested in seeing exactly what data they store about you.
This appears untrue, according to the article: "In five days of gameplay, Niantic kept 2304 location records for one player. [...] When we asked them about their propensity to eat Burger King for lunch, they were surprised that we knew that"
This is only possible if the userid is still linked to these location records.
> They have a GPDR data-request page if you are interested in seeing exactly what data they store about you.
I know. That's what the featured article used to get the data referenced above.
Interesting read but the hook of surprising doesn't grab me. What amazes me is that I can't find a page to do experimental A/B testing in these users for $.
Betting a business is going to leave money on the table because it's the nice thing to do is not a winning strategy on the consumers part.
That's not correct. All Niantic games are free to play. In-app purchases are available, but in reasonably densely populated areas you can play just fine without them, there is enough "stuff" to collect in the wild.
I guess I had my first real wake-up call about how much data is being collected and used was when I got an Android update, and google maps had pre-filled entries for my home and work addresses based on where I spent most of my time at certain parts of the day.
I know the game certainly records my location which maybe good for discovering walk route, but other data they've collected seems (I guess) useless. How can picture of sculptures improve map quality? Kind curious.
Conversely, a player creates a stop for a new statue that was just placed outside of a government building in the last few weeks. This stop gets visited hundreds or thousands of times a day. You've now identified a hub. This hub can be used to validate the existence of other items of interest in the near vicinity.
You see, when you created an in-game location, you're inviting players to go there, regardless whether or not the location is popular in the real life. Dedicated players may take a detour from their normal day-to-day route just to hit that location to gain in-game advantages, which will generate data noise if the map software wants to use players data to improve their product for normal non-player users.
Also, let's don't forget products like Google Maps and Bing Maps are already collecting users locations. And in addition to the location, it also knows where the user was, where the user wants to go and how the user would go there (Take bus, drive, walk etc). That, is high quality data (Better than a Niantic game could provide) that generates profit directly.
All the reasons combine, I think I still have some doubts about that business model.
First, you get data about how pedestrians can reach all the truly popular locations. If you also get extra data about how pedestrians can reach various irrelevant locations, okay, that doesn't have value but that's not harmful; what matters is that all kinds of niche landmarks that would be interesting to tourists are somewhere in your data.
Second, people making a detour from their normal day-to-day route to reach some location is the whole point - these are local people with knowledge of how their city works; you don't want to measure how tourists usually get from landmark A to landmark B; you'd want to see what shortcuts an optimizing local would take when getting from landmark A to landmark B - which is different than simply looking at random people walking habits with no intent to optimize the route; the gamification provides an incentive to optimize routes and allows you to harvest the knowledge of that optimization.
If someone tells google maps that they want to go from A to B, and google maps tracks how they got there, then it doesn't harvest any information about the best route because the user doesn't know it, they wanted a recommendation and likely tried to follow it even if it's very suboptimal, so you'll just get a reprocessed version of the data you already had (and gave to that user). On the other hand the data from Niantic is useful so that Google maps can make a better recommendation.
Third issue is that the Niantic process also allows you to detect undesirable routes. If Google maps directs a tourist from A to B through a shortcut that's passable but unpleasant in some manner, then they'll take that route; and if they send another one there, they'll also go there, because they don't know better and the alternatives are (probably) not obvious. You'll only get a signal of people not going there if it's really bad e.g. impassable.
Niantic, however, can detect that most people who want to go from A to B (because of game incentives) but who know all the routes from A to B (instead of asking for directions like the google maps usecase) are intentionally taking a longer route for whatever reason - which is again useful data for improving Google Maps recommendations.
In my limited experience it's not been uncommon for a GPS track to run parallel to the actual track. Having known markers (that are small, and can be treated as points) means traces can be pinned.
Just a guess.
To single out Ingress or Pokémon Go seems to ignore the much bigger problem.
And, as an Ingress oldie, it was a lot of fun. We planned for weeks to cover the northern hemisphere, preparing with people in four different continents. I’ve met people and seen parts of the world I would never have met or seen otherwise.
https://community.ingress.com/en/discussion/comment/19749 https://community.ingress.com/en/discussion/3117/portals-in-... https://www.reddit.com/r/Ingress/comments/alenbc/portal_in_r...
I gave it a shot. How did I do? It isn't very surprising no, I think the author just added that in to add a nefarious tone to the article.
I think it's crystal clear where this is going. Why you would even bother giving the excuse of "we accidentally added code to collect all this random metadata about you, sorry about that" given this is beyond me.
It's like accusing the airline you used to knowing where you traveled to...
And you missed the part where the airline makes most of it's money from passengers paying to be moved around, whereas Niantic makes nearly $0 from anything players give them money for.
I am under NDA so all I can say is that publicly available data (sensortower or appanie for example) says Niantic has received literally billions of dollars from in-app purchases from players. This may or may not be correct but the amount is likely not “nearly $0”
If you want to talk about a really easy way to create a tracking system for senior military officials, just mark their young aides and you'll be able to find them internationally.