More MS-DOS Games Playable at the Internet Archive
blog.archive.org
blog.archive.org
I love this. The Archive has been helping emulation a lot, but hosting full rom sets, and javascript-based emulators. It's a great fit with the idea of video game preservation.
MS-DOS games are an interesting problem: on one hand, Dosbox is very powerful, on the other hand, it does require a good chunk of familiarity with the original platform. After all, who's going to know to run setup.exe, what IRQ and DMA are? Thankfully I've never ran into the EMS and XMS fun, but I can imagine that some aspects of DOS would feel very arcane to younger people.
So for the Archive to make those games available, easily playable, it's a whole chunk of older computer knowledge that's being made available to all.
I remember when I first installed QEMM, which addressed these issues in novel ways. It wasn't perfect, but it made things much more pleasant.
Yeah, game playing as a young person in that era was wild. I recall at one point I had an entire bootloader full of multiple choices of AUTOEXEC.BAT and CONFIG.SYS pairs based on which EMS or XMS needs I had. Some games would require one config, others a second, Windows 3.11 sometimes a third, (then when I had OS/2 installed, that was yet another set boot options).
Then there were fun crazy things like: boot into Win 3.11, for its protected mode fixes to activate (not that I knew at that age that's what was the magic, that's a more recent learning), immediately quit Windows, then the launch the game.
(Similarly, there were at least a couple games that I recall ran better in a DOS window in OS/2 than anywhere else. Again, probably fun combinations of protected mode fixes and EMS/XMS management TSRs built into OS/2 versus the other commercial ones games were often bundled with, or should have been bundled with but forgot or packaged an ancient broken version because it was cheaper…)
So much of it at the age I was doing all of that was trial-and-error based almost solely on obscure error messages and trial-and-error. I remember being really proud of my boot-loader scripts saving multiple configs and making it easier to switch between them, rather than what a lot other people I knew were doing of just constantly changing their one set of AUTOEXEC.BAT/CONFIG.SYS and having no idea what last worked for some previous games and always trying for some lowest common denominator that ran the most things they could as best as possible. (I had to maintain some of those types of configs for a couple labs I was unpaid labor for, but that's another set of tales.)
It's kind of fun looking back and having a slightly better idea of the "magic" behind a lot of the trial-and-error, though as much as I can reminisce about it I also probably wouldn't want to ever do it again. So much better to have emulators automatically deal with that stuff today.
[0] https://www.myabandonware.com/game/quarantine-2a8/play-2a8
You're spot-on about the soundtrack, too It was one of the first games that came on CDROM and used mixed-mode to put CD-DA tracks after the data track. Once the game was running, you could swap discs and listen to your own music, but the included tunes (from some Australian band, I believe) were great.
I only got silence and a couple of shrugs in response to my emails though.
That game has a special place in my heart. It's also damn near impossible to run glitch free on anything but a classic dos rig unless something has changed since I last tried. I could never get past the third or fourth map as the pass code did nothing. Very frustrating. But hell it was fun to play. The sequel, Road Warrior, was too buggy for me I remember and I didnt like it for some other reason. If any game needs a remake, it's that one. Omnicorp is all knowing.
Leisure Suit Larry 6
A huge archive of playable games from a wonderful era, and everyone rushed for the 8 bit tiddies.
While I personally find nudity and sex conquest games pretty stupid, and I recognize there are a lot of interesting boundary pushing indie titles out there, it does show how utterly dead games distribution and production has gotten if people find Leisure Suit Larry in Archive.org interesting enough to try.
It pushed boundaries and the theme is not necessarily politically correct but below the surface the game is also good and cannot just be reduced to that
Source: had a roommate/former coworker that was deep into that rabbit hole.
Yes, and also there's porn.
Larry was an actual game, and a great one, at that.
And it never took itself too seriously.
> Now Larry’s original creator, the world-famous game designer Al Lowe, has teamed up with Sierra Veteran Josh Mandel, to bring this amazing, perverted game back to life – updated and expanded in every way imaginable! All we kept from the original game is the plot.
https://apps.apple.com/us/app/leisure-suit-larry-reloaded/id...
https://apps.apple.com/us/app/leisure-suit-larry-reloaded/id...
You've got to give it to Al Lowe[1]: the game was a masterpiece in the best of Sierra's traditions - with a lot of humor, interesting puzzles, and a great soundtrack - and yes, great graphics.
I still remember the theme that you heard when you were in the hotel hallways (AdLib-compatible MIDI rendition on my ES1868 FM soundcard).
Some of the humor in LSL has not aged well, but a lot did.
And there's not anything like LSL today - or even back then. The sort of light-hearted, but high quality art that has some sort of nakedness/"adult" themes (let's be honest, the people who enjoyed LSL the most were teens) seems to comprise solely of LSL series.
I found this picture where they'd just bought a few hundred brand new 4 TB drives: https://commons.m.wikimedia.org/wiki/File:Incoming_additiona...
Sadly there's not really a great one-stop page for this kind of info -- https://archive.org/web/petabox.php exists but is sadly outdated (I'll see about rewriting it sometime). We do public tours on Friday afternoons of the main office/datacenter (and our big annual event is coming up next Wednesday if you happen to be in the Bay Area: https://www.eventbrite.com/e/world-night-market-the-internet... )
But guess what arrived just a couple weeks ago? Yeah, more trash in my mailbox.
Well, since the topic is relevant, a quick question to those who know their MS-DOS games well...
The other day, I was trying to remember an MS-DOS game in which you were a Pac-man like character that was eating chips on a motherboard or something. For some reason I recall the name of the game as “Yep” but nothing turned out when I searched for it. Any ideas?
Thank you so much!
https://archive.org/details/MegaPlex_1020
Supaplex is even on Steam, but probably not linked to the original creators, which have declared the game as freeware.
https://en.wikipedia.org/wiki/Rocks%27n%27Diamonds
There are versions for Windows, Linux, Mac.
I used to play this a lot. But is it really a dig-dug (1982) clone? It looks closer to Mr. Do! (also 1982) to me.
IIRC, it had a PC-speaker rendition of Popcorn by Hot Butter as a soundtrack.
Still one of my favorite tunes!
Also, apparently that song has a long history in electronic music:
For those that actually had large chunks of data not CDDA audio, i.e. those with FMVs on the CD, the speed of many Internet connections these days is greater than I got out of a local CD-ROM in the mid 90s especially when the latency of spin up time is considered. Streaming the data on request might feel faster than the local physical drive did back then, and avoids transferring the whole disk just to play the first part of the game. It might even make multi-CD games that started appeating in the mid 90, like Wing Commander III, practical to run this way. Of course you still need to implement some simulation of a disk swap.
For many the game was relatively small with CD music tracks making up most of the CD - these could be compressed (MP3/similar) and transmitted that way to be unpacked in the emulator at the other side. Thsi would make the payload much smaller than a full CD so make the games more practical even without trying to stream them.
I remember playing the Apple IIc version in school and the DOS version at home around 1994, and noting this as the difference.
https://store.steampowered.com/app/245390/I_Have_No_Mouth_an...
Might be just the problem that >Gbps internet was searching for.
A 700MB download is a non-issue. An implicit 700MB download every time you wanna play is insane.
https://archive.org/details/msdos_Pro_Pinball_-_Timeshock_19...
For quite awhile it was hard to find on the "abandonware" sites, probably because it was a PC booter disk. I did find it eventually and have it saved. Nice to see it up on the archive now too. (I also have the original 5.25" floppy, but no drive to read it.)
Any ideas?
If you think of any more of the description, there's a subreddit that's specifically about helping people find obscure games they kinda remember: https://www.reddit.com/r/tipofmyjoystick/
Dark Ages
I remember dying a lot, wonder if the game is actually hard now... I'll check it out :)
https://archive.org/details/msdos_Prehistorik_1991
https://archive.org/details/msdos_Prehistorik_2_1993
I loved the bonus levels in Prehistorik 2.
A few of my favorite ones are there.
- Ace
- Ace of the Deep
- Battle Chess
- Spitfire
- Space Quest
- Laser Squad
- Last Ninja
- Loom
- Commander Keen series
- Game Over
- F-15 Strike Eagle
- Fallout
If you haven't played Loom, play it. It's a fairly short game, so not a huge time commitment, but very different and quite fun. Also, it is easily the best looking EGA game of all time, which is a technical achievement all in its own.
I don't know if there's an actual need or not, but if any reverse engineering work is needed on retro titles, I'd happily donate my time. email is in profile.
It was also either that game, or master of magic, that I had to use the Novell (purchased from Digital Research) nwcdex rather than the mscdex because the former used less conventional RAM, and getting the CDROM driver loaded while still having the over 600KB required conventional memory free was challenging.
Anybody remember battledawn?
Even GOG had to hunt around abandonware sites for officially lost materials.
Exactly, more often than not the people who own the rights to things can't be trusted to maintain them.
See the same thing happen with movies, the version available in stores from the rights owner is a bad transfer, likely with a crop with hardcoded subtitles. Yet the version online, compiled by a passionate individual because they care for the material has a rip from a laserdisc for best uncropped picture, sound from another cut and softcoded subtitles.