World of StarCraft modder shut down, pleads for Blizzard approval
arstechnica.com
arstechnica.com
Look at one of the most popular indy platformers ever created: Cave Story. I mean, it's called Cave Story! It's about a guy on a floating island, and his nemeses are a doctor in a funny hat and a bar of soap with eyes! The developer himself has explained that he came up with the entire plot during a commercial break of a Nip/Tuck re-run. It's not hard, and the game still contains dozens of homages to its predecessors like Metroid and Castlevania. In fact, if you Google "metroid castlevania indy game", Cave Story is on the first page. How's that for fan exposure? Not only has this guy created a game in the spirit of his favorites, and gained the respect and adoration of the existing fanbase, but he is also conveniently invulnerable to cease and desists.
Quit yer bitchin'!
Unfortunately, we ban them.
Since then, a few things happened:
* The public domain is no longer expanded, copyright terms have become effectively infinite
* The view of copyrights as a trade was replaced by a view of "protecting authors"
* This view of "protecting authors" almost implies the view that infringement is "stealing".
* Everyone can now copy easily, not just publishers, so that the restrictions that applied to a tiny minority now restrict everyone's freedom much more harshly
I agree with the view that it may be a necessary evil (even though even at the time of copyright's inception there was some empiric evidence that copyright was in fact unnecessary to form business models around authorship). I personally believe:
* 5 years are a more reasonable copyright term in the modern age
* Copyrights should only apply to for-profit institutions (e.g: publishers), similarly to how they were practically applied in earlier days. Individuals should not be restricted by copyrights, and we shouldn't have a police-state surveillance to enforce copyrights or any other law against people in the privacy of their homes.
* Copyrights should not apply to "functional" works (e.g: Software). I see short copyright terms restricting our enjoyment of the arts and entertainment as reasonable, but copyrights artificially restricting our use of existing resources as very harmful.
* Software tends to form a "net-effect" following which makes it difficult to compete, even when you have better software (e.g: Windows isn't technically superior to Linux, but the huge net effect around it is simply too overwhelming to compete with). This means that opensource software cannot gain traction when competing with closed-source software, and that's harmful for society. Software should be open for everyone to modify and distribute by law.
* There are plenty of more efficient business models that will allow creation of useful software in the absence of copyrights (Contract work, pay-per-feature, support, etc)
* Any loss in incentive to create new works will be more than offset by the increase in efficiency (anyone can improve and extend any existing work, rather than having to duplicate it, in order to implement any idea).
* Derivative works are likely to form a huge stream of new works that we're currently losing out on, which is also likely to offset any loss of work due to lesser incentives.
In summary:
I don't view copyright infringement as theft at all.
What are they going to do, give you modding tools and then tell you you're only allowed to use them completely out of context of the game they came with?
Edit: actually, this could be used as grounds for trademark deprecation down the road. EA could make a game using Warcraft in the name and use the existence of this as grounds for a defense if B-A didn't try to defend the WoW and SC trademarks. They should just license the rights to this guy imho.
The original StarCraft client silently snooped through the players hard drive and sent the gather information back. They later patched out the spyware "feature" after being hit by a class action suit.[2] I see a lot of fans with the idea that "Bliz is this innocent goodie good game dev who was forced to do evil by their giant greedy parent publisher corps". Trust me, I worked for them. That is absolutely NOT the case. All of these decisions came from with in.
One step further and SC2 would have been Duke Nukem forever level of "perfection" - IE we've all retired and just don't have anywhere better to be.