and macOS, tvOS, watchOS (and soon I suppose, AROS?), all counting for over a billion devices.
You can literally run the same SwiftUI code on all of them, then make small changes to adopt each OS's unique paradigms (like menus on macOS, the crown on watchOS, the remote on tvOS) and get the most native performance via Metal etc. for free.
It's ideal for publishing to services like the new Apple Arcade and macOS/iPadOS Catalyst.
How is Flutter for accessibility features? Those seem really effortless to adopt in SwiftUI.