Do "construction" games like Kerbal Space Program have that?
Do "construction" games like Kerbal Space Program have that?
You spend a lot of time figuring out how to time burns to manage your orbit.
By default you get a "fighter-jet" flying model, which is an easy and necessary toggle to full Newtonian physics as the situation merits.
Kerbal does sound like it'd be a good match for what you are asking though; It's not perfectly realistic but probably the best (only?) combination of all aspects - from building to launch to space manoeuvres to re-entry - and there are plenty of mods for making things more hardcore-realistic (planet gravity wells, reaction wheel saturation, angular momentum, signal delay, life-support, better aerodynamics).
https://github.com/mockingbirdnest/Principia
https://forum.kerbalspaceprogram.com/index.php?/topic/177216...
getting them all to work together might be a little finicky, for a realistic simulation I'd go just with Principia, as the compressed distances and smaller forces seems to help a lot with game stability
https://en.wikipedia.org/wiki/Independence_War_2:_Edge_of_Ch...