Smell your games. Good idea, or good reason it's failed so many times?
gizmag.com
gizmag.com
Video images are pretty non-intrusive - if they annoy you, just dont look at the screen. For sound/music, the player could put headphones and annoy no one but himself. I have a hard time imagining some sort of headphones for the nose to limit the sensory input to the player only. And i definitely won't dare wearing anything that comes to my mind.
And yeah, I'm sure your SO would go nuts at the smell of burnt flesh and gasoline coming out of the gadget box waay faster than at the faint sound coming out of the headset.
If / When it works as a business, it will likely involve some kind of key relationship with a large distributor of either games or gamers. If Microsoft said 'the Kinect rocked, and the next thing we're doing is launching ScentScape' it would motivate developers; if Blizzard said 'we're adding ScentScape capability to the next WoW release' then a lot of gamers would go buy it.
Launching it independently of either channel is difficult.
Video games are like $60 already, and even more with a custom controller bundle. I'm pretty sure if anyone actually wanted a smelly videogame they'd buy the bundle.
Though by the looks of him I don't think I want to smell Wario.
Say you're in a burning village in a game, and the ScentScape releases burnt-carbon molecules. Wow, a real burning village! I'm immersed! Then you ride your FantasyHorse to the next kingdom to warn their king of the impending attack. Except the burnt-carbon's still in the air, and you get this weird mix of regal smell and burnt village smell.
I really think they'll have to use a different mechanism for this to work - a small mask, perhaps. Or perhaps timed-Febreze particles.