ie. It's not a problem for the class of problems they are optimizing.
I've been out of that domain for awhile... but when I did a lot of optimizing / fitting in a high dimensional space with a function that had lots of local optima... I found the downhill simplex method with simulated annealing was most effective / robust.
For a local minimum to exist, that means that the function we're looking at has to have a local minimum when sliced in every dimension.
In our intuition, this is relatively common, because we usually imagine 2d manifolds embedded in 3-space (ie, "hill climbing"). And when there's only 2 dimensions, it's not hard to have a "bowl", where the function curves upward in both dimensions.
In fact, a "saddle point", where one of the dimensions curves up and the other curves down, feels "unlikely" to most peoples' intuition, because we don't often run into physical objects with that shape.
But, saddle points in higher dimensions "should be" far more common than local minima. You only need one dimension to curve downward to have a "hole" where the "water" can escape and continue flowing downhill.
Gradient descent easily gets stuck in 2 dimensions, and so we are often surprised by how well it performs in higher dimensions.
I think Don’t you, too, sometimes? As a response to that has a lot more going for it than it first looks like.
I mean, I look at it, and the choices I make in my life, and think, yeah.... I really do.