The game has a reward schedule in the form of hard to find materials (diamond). It's not uncommon to spend half an hour strip mining underground looking for materials. 19/20 times you just find more stone, but every once in a while you find coal, iron, diamond, etc.
I heard of the game from the dwarf fortress forums, penny-arcade, and then later on Techcrunch and other blogs. The people talking about the games, who made the most out of it, tended to be the type with gaming experience, willingness to turn a blind eye to its current graphic set, and an imagination large enough to see the potential of the game world.
Basically, outside of the core audience of the game, there will be a sudden drop in the number of people who would be willing to give it a shot.
I'm sure that will first sell to teenage boys, then by word of mouth to their sisters, and from there to their mothers and grandmothers.
Not even all boys like noisy games that require fast reactions and a zillion different key combinations (which I guess applies to GoW)