So I think the article is way off base with dismissing the social aspect of games as a major draw for guys. But there are truths to there being significant differences in the way the social networks manifest. My personal hypothesis would be it's related to differences in the "stickiness" of the platforms over which communication primarily occurs now.
But it wasn't a social activity. Just like gaming, it's gaming the majority of the time.
Social activities have parts that are similar to gaming, like when a group of friends ends up playing beer pong. But it's a social activity, not gaming.
And that's where we make the distinction.
So if the theory is that men just like games themselves, and that the social element is not a big factor in frequent game playing - then better comparison then would be to compare gambling habits between male and females. One study showed that among people with gambling problems, men were more likely to participate in sports betting, poker, and casino games - all games with a high social element and where it's possible to have a network of regulars you befriend and play with (and which in most casinos I've been to, those games have a social environment that is male-dominant). Meanwhile, women gambling addicts were more likely to be use single-player machines (poker/blackjack machines, slots) while gambling [1], which seems to indicate they are more likely addicted to the games themselves and rush of winning. I could be missing something and maybe women like go out playing with a group of friends and chat while playing - but every time I see people playing video gambling, they usually seem pretty enthralled with their machine.
But then there's also a big difference in the number of women who gamble and rate of addiction to gambling between men and women (with men more likely to play and be addicted in the first place). So again, I'm not disputing that there are differences and that some men are genuinely just obssesed with games themselves - but I do think that the social network factor and "stickiness" factor of that social network is hugely important to understanding why many guys spend such a disproportionate amount of time playing video games vs social media or other social activities, and why it's not necessarily so different from other social activities.
It wasn't just for coordination in-game, just hanging out and talking while sometimes not even playing, because that's what even male friends do: They talk.
It's even more dominant with consoles where since the 360/PS3 era voice has also seen quite high adoption rates even more common than in PC gaming.
Then there's Discord which is very much the millennial version of "hanging out in IRC all day" culture combining text and voice chat.
When I played MMORPGs, which I think we can all agree are pretty popular, very few people had mics. For WoW people would connect to Vent but most didn't have a mic. It was useful for raids, but most of the time communication was via text chat. When playing MapleStory I would sit on Vent with my friends who often played on entirely different servers and no one on that game actually used Vent or TS regularly as part of their daily grind, it was almost exclusively chat.
So, I think the assertion that voice chat is a minority is probably correct. And like you said Discord is beyond a voice chat for gaming. I am in plenty of Discord channels and I have never once entered into a voice chat with anyone. It's a community chat room that happens to offer a voice chat option. Plenty of people use voice chat while gaming, but I don't think it's by and large the majority.
For close to 20 years, as such, it's hardly something new. That's just how communities organized back then: Around clans and servers.
Matchmaking killed a lot of that, but the clan structure helps retain some of it. That's something a whole lot of people, particularly younger ones, participate to this day without ever fully going "pro" because there's a pretty massive middle ground between "absolutely casual gaming" and "sponsored organized pro gaming".
> For console games like COD, most causal games I played few people had mics.
Did you actually play with friends? There's a reason "party chat" features like Xbox Live Party were heavily demanded for many years.
> When I played MMORPGs, which I think we can all agree are pretty popular, very few people had mics. For WoW people would connect to Vent but most didn't have a mic.
That's completely opposite to my experience in vanilla Wow: Organizing and managing 40 man raids without voice chat was pretty much impossible.
Just like daily guild live mostly happened on a voice chat server, where people would hang out even when they were not playing.
> So, I think the assertion that voice chat is a minority is probably correct. And like you said Discord is beyond a voice chat for gaming.
If you define voice chat as solely "voice chat interactions with randoms in public rounds" then maybe yes, but your mileage will vary vastly depending on the platform and genre.
Discord also isn't "beyond a voice chat for gaming", it's pretty much just the modern manifestation of server centered communities like they used to be a thing with CS game servers and still are a thing to this day with "Clan TS2 servers", Discord is just a natural evolution of those where people don't have to pay rent/bandwidth for a server.
CS is not new, but it's one game. And even within this one game, many people do not have mics. Most people don't play exclusively with pre-mades they play pugs. Either via MM or Faceit (and to a lesser extent these days, ESEA). If you pug you'll find most people don't use mics at all.
> Matchmaking killed a lot of that, but the clan structure helps retain some of it. That's something a whole lot of people, particularly younger ones, participate to this day without ever fully going "pro" because there's a pretty massive middle ground between "absolutely casual gaming" and "sponsored organized pro gaming".
Most people don't play in clans or pre-mades like I said before. Yes, the move visible players do use voice chat, and at the highest levels it's uncommon for people to not use it. But a bulk of players in CS do not fall into these categories whatsoever. The average ranking is Gold Nova-ish which is far from the top end of the player base.
> Did you actually play with friends? There's a reason "party chat" features like Xbox Live Party were heavily demanded for many years.
Yes, I played in a clan starting in MW2 - BO2 or MW3 (I forget which came out last) and plenty of my clan members didn't have mics during clan events, let alone just playing random games. This was on Playstation Network, so maybe Xbox players used this way more, I can't speak to that.
> That's completely opposite to my experience in vanilla Wow: Organizing and managing 40 man raids without voice chat was pretty much impossible.
I guess this depends on how dedicated your groups were. We had 40 people in voice chat, but really only the party leaders regularly had mics in Vent or TS. This was enough to organize and successfully raid. But I guess YMMV here. All other MMOs I've played voice chat was essentially non-existent and you chatted with random people more often anyways since you didn't need pre-made parties or your guild to do most of the events. Using MapleStory (since I played the shit out of that) Party Quests were almost always just randoms in channel 1 not your friends. This echos the experiences I had playing Eve and Rift when that came out.
> Discord also isn't "beyond a voice chat for gaming", it's pretty much just the modern manifestation of server centered communities like they used to be a thing with CS game servers and still are a thing to this day with "Clan TS2 servers", Discord is just a natural evolution of those where people don't have to pay rent/bandwidth for a server.
Discord isn't used exclusively for in game chat in my experience. I'm part of plenty of communities on discord that have nothing to do with gaming, and even the gaming communities don't focus around chatting while gaming. They are usually to keep up with whatever the community is focused on, be it a streamers Discord or whatever. I'm not saying that Discord isn't used similar to TS or Ventrilo but it's beyond what those services did, and they aren't dedicated to just voice chatting with your group. It's a far more versatile service.
I'm sure it exists in newer games, but I have no idea where I'd find it in most of the games I've played from the past decade.