French court rules Steam’s ban on reselling used games breaks European law
polygon.com
polygon.com
Firstly the minor one. Restrictions on transfer is what allows us to pick up ridiculously cheap old/good games. Cheap (humble bundle or a steam sale) or even free (you happened to be on epic and pressed a button this month). There are already 'some problems' - but these services will be killed off.
Major concern I have is that every game will "become a subscription service". I love my stack of steam games sat there to be played whenever I want. This is available as I currently have a perpetual license for them, and this is possible as the current market sells many many many more of these licenses than there are people concurrently playing these games.
i.e. If licenses were made completely transferable, then gaming would become a 'market' like some weird global Uber.
EA creates 100k licenses for a game (and the back-end support for it), if > 100k people want to play it the price to play per hour goes up (or they release more licenses), and if less it goes down they cut the price... ...again I'm OK with the model.. but not how it impacts how I see 'my games'
My real objection being that this won't magically become an open market, it'll become subscription hell. EU can say something has to be resellable on Steam, but the industry response will be to "not sell on Steam" - and create endless separate markets.
In the end, in the worst case scenario, you might be paying for one, maybe two subscription services for games. But you'll still have the option to buy games just like now, because not everyone gets to be king.
Valve tried to argue that Steam is already a subscription service, and failed. I don't see how this ruling will cause any change here other than allow transfer of ownership.
They have two clear options:
a) Switch to a true subscription model, but have to build a way to transfer items sold before the switch in payment model, as those have been ruled to be purchases. The gaming community would likely get annoyed with them.
b) Build a way to transfer items. They get to take a cut of this, and can also pass a cut on to the studios, whilst pointing to this ruling as a reason why it has to happen. The gaming community would celebrate it, even if the transfer is ridiculously complex or difficult.
The second option is the cheapest, and can only increase Valve's revenue, whilst they can also placate their partners.
we'll see the first netflix-like delivery of games take off in popularity. I think one of playstation's offerings works like this and either EA or ubisoft has this too. It never would result in 'price to play per hour'. This isn't <1995
Alternatively, it on steam it could operate the way a lot of valve's dlc already operates. You end up with a gun in CS:GO and you can transfer it to whomever. The only issue is, the source of that DLC is from 'lootboxes'.
Problem with this reporting is - console games have been re-sellable since the beginning, and console gaming (from a fiscal and number perspective) vastly outpaces PC gaming. That doesn't even include how much more prevalent pirating is with the PC gaming market.
If the console market can survive this, so can the PC market. Yes, even indies.
I'm sure PC gaming can _survive_ this but surviving is not the same as "nothing will change" nor is it "it's going to be better overall". That remains to be seen.
Even with that in mind, console games (specifically the ones that can be resold) frequently go on sale for half their retail price, and after a year or two can get down to a third. Just like their digital counterparts.
In any case this isn't about console vs PC. It's about digital vs physical. With digital "licensing" as opposed to ownership, games are thrown about like beads at mardis gras. I have a hundreds of games that easily have a retail price in the thousands of dollars, but thanks to sales, give aways, bundles, etc I doubt I've spent more than $1000 on them in total. Many of the games I've never even played simply for lack of time. If you start enabling reselling this entire model becomes impossible because now organizations would emerge to take advantage of these opportunities for dirt cheap products with the intention of accumulating stock and reselling them.
Obviously this ending would not be the end of the games industry, but I do think it'd be safe to say that it'd be the end of the game industry as we know it.
A Chinese built and published title. Somehow, I doubt that a French ruling against a US country is going to have any impact whatsoever on a title in China.
Frankly, when it comes to copyright (and anything related to it, like game licenses), it's smartest to ignore the Chinese market entirely, since they don't respect the US or EU copyright system when it doesn't benefit them.
> I do think it'd be safe to say that it'd be the end of the game industry as we know it.
In what way? Even if we include the Chinese market, game developers for consoles with their rampant(!) game reselling have hardly fallen apart (or seen much impact at all) to their bottom line. They're still making record profits. Why assume that the PC market will be that drastically different?
Digital copies don't degrade unless artificially made to do so. The copies can be traded for infinity without ever degrading or lessening in value. Which essentially mean that with time the demand for any game would be vastly outnumbered by the supply of cheap "used" copies that never ever degrade.
It would be very hurtful to indies since they will be the first ones to have their games dumped on the market, even if they're good.
When it comes to videogames on CD’s, DVD’s, BluRays, and Cartridges, the age of the media means effectively nothing when it comes to a playable game.
Publishers and vendors could simply stop selling software licenses and start leasing them out in the EU. Your rights diminish. They wouldn't have to charge less. They wouldn't have very much of anything. It'd actually be a lot easier than complying than this ruling.
Or —if they're willing to do more than an hour's work— they could completely pivot and only lease software as part of a membership (Origin Access), or keep essential elements of the game as SaaS with rent, or even just keep everything and do remote gaming as a service (eg Stadia).
Welcome to the brave new world of software licensing.
For indie games, a free "used" digital goods market would mean the end of sales for that indie game. How many gamers would not sell off their Subnautica or Super Meat Boy in a heartbeat just to spend that money on Cyberpunk 2077? Many I guess, in the thousands even.
So very shortly the supply of "used" copies of a game would VASTLY outnumber the demand for that game. Thus effectively ending the sales period for that game, probably forever. No reason whatsoever to buy a "new" copy of a digital good unless it uses some additional DRM locks and microtransactions.
Now why this problem isn't as prevalent with physical copies is that:
A) It's actually not legal (in many jurisdictions, at least the ones with copyright lobbies, of which there is no shortage of in the EU) to make copies of the discs for any other purpose but personal backups. B) All discs deteriorate and degrade with time and they can't be circulated forever due to point A.
If an open market of "used" digital goods becomes the norm then that could spell the end for many smaller studios as we know it. Or it just makes a Streaming future even more inevitable, or Steam will invent some clever thing to circumvent this whole thing. Maybe instead of buying games you simply buy "tickets", I leave this up to the lawyers to figure out.
Good! A subscription service infers new content without having to pay a repeated entry cost for said content.
Steam isn't a subscription service because you purchase a la carte and only get access to the specific content you choose. I would love a subscription service where I could play other games with a flat monthly cost, but that's not how Steam operates.
As a person, we should be able to order anything we want from any country we want, free of protectionist plots to artificially distort markets to favor politically connected groups such as farmers or auto makers or textile producers.
https://europa.eu/youreurope/business/selling-in-eu/selling-...
Relevant quote:
If you offer a special price, promotion or sales conditions, these should be accessible to all your customers irrespective of which EU country they are located in, their nationality, place of residence or business location.
The rules apply to online and offline transactions as long as the sales are to the end user (an individual or business that doesn't have the intention to re-sell, transform, process, rent or subcontract their purchases).
Doesn't that contradict the decision? Sales to an end user the doesn't have the intention to re-sell..
That is, I can see many valid reasons for both sides, I don't think the law should take sides.
And Eurail passes -- those are issued to a specific traveler, it seems like the inability to sell your Eurail pass is violating this decision as well. I wonder what the French railroads think about that?
Under the logic of this court decision, I should be able to buy a Eurail pass, ride on a train, mail it to a friend, the friend pays me for the pass, then that friend can take the train, then re-sells it to me, then I can use it, and so on. Right? Isn't that what this decision is saying?
> According to EU law, all goods, including software, can be sold used without the permission of the maker or the original seller
If we want to argue that a train ride is a service and not a "good," that logic would apply to software as well -- software isn't a physical "thing" but a collection of information that permits some action (i.e. playing a game.) Just like a Eurail pass is a collection of information that permits some action (i.e. riding a train.)
I think the courts in Europe, especially in old-economy countries that have a strong-anti-tech sentiment might ought to be a bit mindful of the unintended consequences of their decisions.
Since when was a train ride considered "goods"? Pretty sure a train ride is a "service" and not "goods".
However, there will be probably a reaction from some publishers to push more DRM and to run to use something like Stadia exclusively. That's not a good thing at all. And if this will undermine DRM-free gaming, I'd say it's not worth it.
Stadia however is DRM on steroids. So even worse in this sense than other options, especially when you compare it with proper DRM-free stores. I.e. if it comes as a convenience and you can still download the game - then it's fine. But if it comes as "streaming only" option, it's not.
(I made my first account when Steam launched and added all my physical Valve games by CD-key - then years later I forgot the password (And a dead Hotmail address) and also bought the Orange Box and put it on a new account. I created a new third account for myself years ago to make a clean-break with all the dumb Steam friends I collected in high-school.)
Not to mention none of this is in Valves best interest. Even a used game license market would be preferable to pulling out of Europe...
Its kind of like the SaaS model. Why pay $100 once when you can pay $10/month for years by calling it a service.
So Steam is in the clear as long as they stop selling perpetual licenses and start selling 99-year long subscriptions for their games?
If they lose the appeal, I doubt they'll win at the EU court. They have to either fight and win the appeal or change.