I rarely say this- but the French really make a ton of sense here.
I rarely say this- but the French really make a ton of sense here.
A physical copy is an actual tangible thing, and courts have ruled that licenses travel with the ownership of the actual thing--i.e., copyright law does not trump property law.
A digital copy is an ephemeral, transitory thing. The very nature of a digital object means that the object used/viewed/etc is not the same digital object that was stored (i.e., the copy on your hard drive is not the copy in memory, though they may be identical).
Copyright law is entirely about restrictions on copying things and digital goods are trivially copyable things.
The French law makes little sense. The distinction between physical goods and intangible items exists for a reason in copyright law, and indeed is inherent in other parts of EU law, such as with respect to e-books. Importantly, earlier this week the EU itself ruled that ebooks cannot be resold (see https://www.publishersweekly.com/pw/by-topic/international/i...) and the French court's reasoning in this case is entirely contrary to the reasoning of the EU.
Expect this law to be overturned, or for PC game prices to go up dramatically in the EU if it is not.
>A physical copy is an actual tangible thing, and courts have ruled that licenses travel with the ownership of the actual thing--i.e., copyright law does not trump property law.
>A digital copy is an ephemeral, transitory thing. The very nature of a digital object means that the object used/viewed/etc is not the same digital object that was stored (i.e., the copy on your hard drive is not the copy in memory, though they may be identical).
...as defined by courts, but not this one. It is those things because we say it is. In another reality it's perfectly reasonable to assume courts ruled that there is no difference. It's a situation which benefits the producer, not the consumer.
I agree that it's tricky because you also can't allow for a buyer to produce copies and undercut you but, at the same time, I am getting a low less with my money.
>or for PC game prices to go up dramatically in the EU if it is not.
There has been a second hand market for games since they have existed (which was also fought against btw, along with rentals.)
If you can buy a game, play it for 100h and them hand it off to somebody else who can do exactly the same, with the publisher/developer/store are getting nothing from those transactions, they are quickly going to find another business model. There is no degeneration like there is with physical goods. There is no reason why anybody would prefer new.
And while publishers only lose a potential sale, vendors like Valve actually have to service a new customer (bandwidth, save storage, etc) without extra pay. They're not going to go quietly here.
And that will quickly turn into publishers and vendors both ceasing to sell software licenses. You'll still pay full price, but you'll get 100 days play, or a few years for a multiplayer. Or membership services like Origin Access. Or straight up gaming as a service (eg Stadia).
So while this is great for owners of existing software licenses in the EU, we shouldn't celebrate this ruling. We're about to own even less than we historically have.
- $1 game with $49 infrastructure fixed price that you have to pay on every resale
- monthly subscription to play game (which consumers do not like)
- "free to play" nonsense
Why would data storage & data bandwidth be upfront fixed price? Bill on usage.
The reason people don't infinitely resell a physical copy is not degradation - I still have CDs from probably 1996 that work fine. It's because people generally want to buy new games.