I'm not quite sure what you mean by this. Classical chess games tend to give players a lot of time. The world championship, for example, gives each player 90 minutes plus 30 seconds added after every move and an additional 30 minutes after move 40.
This is such a large amount of time, and the players get rest days with loads of time in between, that preparation becomes a huge factor. Players use top engines as well as databases (of every single move played by their opponent in tournament play) to cover every possible sharp line, leading to a lot of extremely safe (and correct) openings.
All of the above gets thrown out the window in the fast time controls (blitz and bullet). Players fall back on a mix of intuition and calculation and the games become highly dynamic, often with multiple opportunities for both sides (in a close match, rating-wise). Needless to say, it's a lot more fun to watch than a dozen draws in a row.
As an added point, the higher in rating you go, the more draws you see (against evenly matched opponents) at the classical time controls. This is because, while the rules of chess haven't changed with respect to what constitutes a draw, the number of draws by agreement goes way up. At the highest levels, there are many lines which can lead to a situation where neither player is willing to make even a slight concession to their position, thus they agree to a draw or a draw is forced by threefold repetition.