Props on the game - it is one of my all time favourites.
Cool thing was it played nicely on my Pentium-II with a Matrox G550 video card which is famous for being great at 2D an very bad at 3D graphics.
I played a considerable amount of 3D games on the cards listed prior to the Geforce256's release.
Hardware Transform and Lighting was nice but it wasn't as if the industry didn't exist prior to it's release.
Modern 3D with modern graphics cards already existed in 1998 with games like Unreal and Half-Life, imho, on the Riva TNT (not the Voodoo with its 16-bit color ;)).
Of course indeed there still was a larger variety of types of graphics cards and drivers then so indeed more work.
What do you mean? It was pretty standard for a game to work on select few(3dfx, nvidia and maybe ATI if you were lucky) graphic chips and glitch/crash on the rest. You often waited 6-12 months for fixed drivers. Original Unreal just crashed on stock Nvidia TNT2 drivers https://www.youtube.com/watch?v=eFqqsYoT4hk
Pre-3D graphics cards I really don't remember having issues like modern games seem to.
Once 3D graphics cards first became a things, maybe I just got lucky with my choices (Voodoo, then Voodoo 2,IIRC).
I'm not saying I had no issues, and downloading large patches over dialup wasn't exactly fun, but I recall bugs being far less frequent.
Good times!
Years later I revisited the game and discovered it had music! Our old sound card had not been compatible.
How times have changed. When I hear about an experienced engineer at Google, Facebook, or Microsoft pulling down $500k today, I barely bat an eye.
https://www.kickstarter.com/projects/whenitsready/the-world-...
The author did an actual diary and interviewed people back while the game was being produced and immediately after it shipped. He wrote most of his book back in 2006 but didn't publish it until this year.
The QA manager came out of his office one day with a critical announcement. He was angry that we started taking a more quantitative approach to QA, producing lateral results and accomplishing little to nothing. Remember guys you’re number one task is to have fun. This was quite the eye opener for me. So wait I’m supposed to work at Blizzard and have fun? That just didn’t seem right so I just focused on the graphics.
People would come into QA with an ambition to join another budding internal team like cinematic’s and sound and did their best in QA to showcase their work ethic and ambition.
Team members were often treated to company goodies and publicly acknowledged for hard work.
In short we felt important.
I've always been quietly impressed how well war3's JASS and map editor works as an introduction to programming and how games work. The sc2 editor is too complex for teenage fun IMO.