Facebook maliciously obfuscated virtual currency abstractions once they realized kids disassociating the cash transaction was a great way to bump their numbers - https://www.revealnews.org/article/facebook-knowingly-duped-...
It's not okay to say "something has been done before" or "this is like that".
As human beings, we are learning what types of things are destructive. When we learn about these problems, it's not healthy to justify doing another thing wrong because we happened to live through doing it wrong before.
For example, people who say "I didn't wear a helmet when I was a kid" are being irresponsible. No, you didn't. But thankfully, science, data, and time have shown us that wearing a helmet makes far more sense for our health and safety, so that's what we do now. We learn, we change, we adapt. It's part of the process.
So, Pokemon, and Baseball cards, etc, were all gambling. The whole ordeal of spending money in hopes of getting what you want, then every once in a while getting a jackpot is very unhealthy and can be destructive in our development.
Are we okay after going through all that? Pretty much. But would we not be far better without having had that in our lives? Maybe. So now we know. And now we must stop these destructive business practices.
Thankfully due to science and data, we now know that providing infrastructure, bike lanes, good traffic rules for bikes, lessons in school for biking, car driving lessons including bike safety and just being the nr.1 method of transportation besides legs, increases safety AND public health AND bike usage AND decreases car usage with all its negative externalities.
There is no brain damage epidemic here. But maybe we don't wear helmets, but we DO regulate the ever loving shit out of what we can advertise and sell to children.
I agree. But if you look at one of those wrongs and don't actually think it is wrong, then it may mean the other wrong isn't wrong as well.
My point is NOT: 1: TCG booster packs are like loot boxes. C: Therefore people should have a problem with loot boxes.
My point is: 1: TCG booster packs are like loot boxes. 2: People don't have a problem with TCG booster packs. C: Therefore people should have a problem with loot boxes.
The inclusion of the second idea is very important.
Also, as someone else pointed out in a different comment threat, the problem seems to be with the way virtual currency is used. In this case, that is a chance that has no analogy with TCG booster packs, and as such my argument doesn't apply.
>For example, people who say "I didn't wear a helmet when I was a kid" are being irresponsible. No, you didn't. But thankfully, science, data, and time have shown us that wearing a helmet makes far more sense for our health and safety, so that's what we do now. We learn, we change, we adapt. It's part of the process.
In this case, what is being said is that you should've wore an helmet when you were a kid, but we can't go back and change the past. Imagine if science instead said that in the past people shouldn't have worn helmets but kids these days should. I would definitely want more information. But in this case, both past and present are being condemned so there is consistency.
>So, Pokemon, and Baseball cards, etc, were all gambling.
They are still a think, but I don't see people calling them gambling even today. Thus my question about a potential lack of consistency.
Absolutely. Including hiring former casino personnel. Cards don't have flashy lights, music, nor the concept of a near miss.
You could call them the same only if you ignore all the context around it. For example, I know of no cards where you can purchase a more expensive card pack that has slightly higher odds of getting something good. Different loot boxes costing different amounts of money with the only difference being a slight increase in percentages are a completely common occurence.
But I agree with your overall point that the games are more flashy and do exploit more than cards ever could.