If it was flying by slowly, it would get caught by the sun’s gravity and end up in a circular orbit around the sun. If the orbit was perfectly circular, it would have an eccentricity of 0.
If it was flying by a little bit faster, it might barely get caught by the sun and end up with an orbit like Halley’s comet where it comes close to the sun once every hundred years and then flies off to the far reaches of the solar system before coming back again. It would have an eccentricity of 0.9-ish.
If it was flying a little bit faster, the sun’s gravity would try to catch it, but it would fail! The object would “swoop” around the sun then go flying back the direction it came, never to return again. It would have an eccentricity of about 1 or a little more (Less than 1 means it’s in orbit, 1 or more means it’s not coming back).
If it was flying REALLY REALLY fast, the sun’s gravity would try to pull it in, but this time the object has other plans. It barely even changes course and rockets through the solar system in an almost perfectly straight line. Its eccentricity would be something like 89 (there’s no upper limit, although at a certain point the object would have to travel at close to lightspeed to acheive certain really high eccentricities if flying close to the inner solar system).
This object (the real-life one we’re talking about) is going faster than the “swoop” object but slower than the “other plans” object. Its path is being bent somewhat by the sun’s gravity, but it is going to leave an never come back. So its eccentricity is 3.
One last thing: eccentricity is PURELY a math thing that describes circles, ellipses and curves. It’s just that when you’re talking about orbital mechanics, it gets interwoven with other aspects of an object’s orbit, like its velocity and its altitude at the closest point in the orbit.