Bugs That Became Features
birdeatsbug.com
birdeatsbug.com
Metropolitan Transit Authority.
No wonder sends were so slow...
Skiing didn’t work by holding the jump button though. You had to continuously jump while going down a hill to “ski”. This lead to players writing a script that continuously jumped and binding that to a button that was held to “ski”.
51504lyfe
Then there's the game Goat Simulator, where the developers promised to intentionally keep many bugs in the game, for amusement value. I think it worked well.
I'm not really sure we should be touting the sexism in bust size as bug or feature here. It's mostly just sickening.
Deep Blue making a random move doesn't sound like a bug to me. Certainly not in the usual sense. It seems like a fairly reasonable choice, if no better one is presented.
Game boobs are certainly cringeworthy and maybe symptomatic of a sexist worldview that's unfair and therefore, to use a trumpism, sad.
But if commercially-driven fanservice made out of pixels is sickening, what word have we got left for clitoris mutilation and burqas and other such uncomfortably extreme instances of oppression?
Sickening is not a moral judgement, it is an observation about what emotions get invoked.
Depending on the specs that's not really a bug. I mean, it's not like "when the machine did not know what to do, it invoked undefined behavior"
1) GTA was originally envisioned as a racing game.[0] You would race against other players in inner-city settings, but this meant you could end up ramming other cars, running over pedestrians, etc. If that happened too many times, cops would pursue you.
2) The cops were supposed to come out and pursue you if you did too many bad things and, as you said, do it "gently". The bug in the cop AI, however, made them insanely aggressive to the point that they would also hit other cars, run over pedestrians, and cause just as much damage as the player in pursuit of pulling them over.
3) The devs thought the "psycho cops" were so hilarious that they didn't just keep them in--they reoriented the entire game around the concept of causing mayhem (rather than racing).
[0] https://www.engadget.com/2011/03/22/race-n-chase-original-gt...
"Oooh that's neat... Not sure how I did it though."
"Hey, wait a minute, that wrong note actually sounds really cool there. Let me try to build upon it."
https://www.youtube.com/watch?v=cK5G8fPmWeA&feature=youtu.be...
Others who do know have chimed in. For example: "1 is not even close to true. I was a Gmail SRE at the time. Sends did not take 5 seconds at the time, they were handed off to the MTA right away. The MTA had the ability to delay delivery due to other projects and Gmail decided to use that feature to build undo send."
So, not a bug.
As for Space Invaders, the game designer, Tomohiro Nishikado, knew about the issue from the beginning, and specifically chose not to compensate for the change in rendering speed. He could have easily done so. He liked the way it played. When you intentionally design a thing a certain way, it's not a bug.
1. "true black" dyes in Ultima Online [0]
2. Skiing in the game Tribe [1]
[0] https://www.raphkoster.com/2010/11/24/how-uo-rares-were-born...
[1] https://tribes.fandom.com/wiki/Skiing
[*] wow, the numbering here is real confusing!
The question of whether 0 is a natural number or not, is from a category theorist's point of view, rather quixotic. The category theorist in question would either say: "of course it is a natural number" or "of course it is immaterial".
The only situation in which one should panic, I think, is if the answer is "of course it is not a natural number". In this latter instance I think that you have a problem and that the ring theorist from the office next door has taken polyjuice potion and tied your professor up in the magical trunk, frow which you can probably by now hear feint moaning.
Are there any old HN threads discussing/debating this? I’d be interested in hearing both perspectives. Any idea who started this trend and how long it’s been around? I once looked at some super old threads to see if it’s been a thing from the beginning and I didn’t see anyone doing it.
No, I'm not a ring theorist, why do you ask?
But I don't think anyone here understood the joke. For a category theorest N and N_0 are equivalent. You have an initial number and a successor function, that's it.
For a concrete mathematician, such as a ring theorist, it is much more important whether it's a natural number or not. They ask questions about numbers and how you can study properties of numbers (like number theorists).
So my point was that if you find a category theorist insisting that 1 is a natural number and that 0 is not, then they don't view it as a set with an initial number and successor function. This would be somewhat unusual. For that matter you can start at 42 and include all numbers > 42. Then you can just get back to N via a bijection.
That is exactly my point: it is a fashionable trend.
And from the reading, it sounds like this was intentional behavior: Make a random move if there is no clear good move.
Then at some point a few years ago, CMD + Tab changed to switching between apps on the remote Mac, which also makes sense since you're working on the remote computer. But then you need another way to switch out of ScreenSharing on the local Mac.
Then for a year or two, it seemed random which computer's app switcher you'd yet.
Now it seems to take into account whether an actual window on the remote computer has been given focus since switching over to ScreenSharing or not. I can't quite place the logic, but it seems to do what I expect most of the time now.
I have no idea which of these scenarios was actually the bug and which is/was the feature.
Superbouncing on the other hand was just annoying.
Basically what happens is if an exception is caught during a screen transition, instead of crashing the game, it will load this room.
I believe a lot of older games had something like this, in order to run for a very long time, which was usually demanded by console publishers.
Well, speaking of bugs, the Skyrim Giant Space Program[1] is my favorite so far, probably because it caught me by surprise the first time. Your first giant encounter usually happens after you killed an actual dragon, the top predator. How tough could these guys be?
A slip of the mouse? lol