Google has a lot of tooling and some very thoroughly-considered and reinforced policies and cultures around their use of a monorepo. Trying to use a monorepo without those tools and ingrained policies may not be very likely to lead to similar results.
While what you said is true, the codebase of most organisations is not large enough that they run into those scale constraints for a long time. Instead, if you split up your code you immediately get organisational headaches of managing changes across multiple codebases. If you keep it together, the scale challenges can be managed later, if they occur (c.f. YAGNI).
If you are splitting, codebases should be split across organisational boundaries, not technical ones. If you look at the FOSS world, the obvious conclusion is that each library is in its own repo, and that is partly true. In practice what is happening is that each OSS project is its own organisational team, and so it lives together. If you have parts of your company on different continents working on different things (and maybe you need different access) then splitting up may make sense. Otherwise, you're probably just making your life harder for little to no gain.
For example, one of the questions I generally ask in a meeting room that's considering this topic, and has for example microservices in flight, is: "Are you willing to put in the work to make Service A support more than one version at a time in Service B?", and if not, then that's a very (very) strong indicator that the level of coupling and lack of organizational boundaries will result in pain from anything but a monorepo.
I prefer to split things up when possible. When it does fit, there's many benefits. There's also the concern that building too much culture and tooling that presumes a lack of splitting of repos can become its own form of trap which becomes increasingly hard to navigate out of, even if you later want to, as the situation self-iterates. But I agree that splitting things out needs justification, and the "default" stance should include that.
https://opensource.google.com/docs/thirdparty/oneversion/
That's why the typescript upgrade was so hard for them. We (attempt) to enforce a single version of a library/toolchain to be checked into the codebase at any given time. You can have multiple in during an upgrade, but it's highly discouraged.
So to upgrade I would have to fix all users of the library to upgrade. While this is better overall for the codebase, it can put a lot of work on others for a not well maintained third-party library. Something like TS has people that help keep it updated. But for something more obscure, it'll be on someone else who cares enough to put in the work.
> multiple Go packages in one directory
as opposed to having a 1:1 package:dir mapping
Bazel is extensible via rules [1], so if you really wanted to use NodeJS on your team, you might create a `nodejs_binary` rule that put everything in the right directory and ran some NodeJS packager on it. You'd probably not put it into production.
Also, third-party code lives in a single third-party directory, so yes, internal users could pull down code they wanted (and for which there wasn't a satisfactory internal version already) into that directory: https://opensource.google.com/docs/thirdparty/
[1]: https://docs.bazel.build/versions/0.29.0/skylark/rules.html
Something like this might only be possible due to their tooling and test coverage. So when you change something, you immediately get alerted of broken tests.