React Hook Pitfalls
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Just for the sake of readability. Easier to grok. Perhaps all along though classes I had were just making inefficient/incorrect use of lifecycles though.
React's lifecycles still mystify me. I can't tell where and how renders come from. If there was an easier way to trace it, it'd be nice.
I'm making use of `React.forwardRef` and `useImperativeHandle` also. It's neat because you can forward information from a inner component for "direct" access in its parent. (https://reactjs.org/docs/hooks-reference.html#useimperativeh...)
My pitfall is variables inside callbacks that used to be "live" are stale upon invocation. So if you have a complicated components where you fishline callbacks, it doesn't behave the same.
In my case, the solution was to wrap the callbacks in `useEventCallback` https://reactjs.org/docs/hooks-faq.html#how-to-read-an-often...
I can try to summarize:
- React stores an internal tree of bookkeeping objects ("fibers") that store info on what component is being rendered at each location in the tree
- Any state update function (class component `setState()`, `useState` setters, `useReducer` dispatch) queue a re-render pass, and mark this component as needing an update
- During a re-render pass, React walks that fiber tree to find components that need to render, either because they're marked as dirty, or because the parent re-rendered. For function components, React calls `funcComp(fiber.props)`. For class components, it attaches `instance.props = fiber.props`, and then calls `instance.render()`
- Class component lifecycles and function component lifecycles are called at appropriate points during that render pass
Hmm. Re-reading, are you asking how to determine what _causes_ a given render pass? That one's more opaque. However, the new React DevTools 4.0 will at least tell you why each component re-rendered during a specific pass.
not sure if they'll succeed in making people not care about optimizing for number of renders vs overall speed tbh. we're so used to one way of thinking about perf.
I also dont like the idea of 'useState' overwriting the whole state object.
How do you arrive at nested functions? Hooks have generally flattened my indentation, and they are refreshingly easy to abstract over, making way for even cleaner code.
For example, I have the following custom hook in multiple components:
useNavigationWarning(() => !!commentBody)
which adds an event listener to the window that warns the user about unsaved work, but only if `commentBody` has any content. Because it's a function, I can reuse the hook and swap out the callback body's conditional for each situation.With class components I would either have to use a higher-order component (bad and clunky), or copy/paste code across two separate lifecycle methods across each of my components that need this behavior.
The thing I enjoy with hooks is that you no longer have to juggle state/async in different methods. I'd usually forget cleaning something up, leading to longer dev-debug cycles. With useEffect I usually remember to clean up.
Also, so far the code we've written with hooks looks (subjectively) nicer than their class counterparts.
One difference between us might be that you have more experience than me using "classic" React. I'm relatively fresh to the React game, so I don't have many old habits or intuitions formed.
Am I falling into speakers pitfall? I definitely agree with him that this creates a lot of unnecessary complexity.
https://www.youtube.com/watch?v=pZZ60jrw6cg
Pro tip: If cant use an API corectly, even with the developer of that API sitting next to you. The API is the problem, not you.