I think, by definition, eval () will be impossible in a statically compiled environment.
A REPL would still be possible, however, it would require some work to maintain the current scope between input.
I expect to add in support for ECMAScript 5's Object extensions API (defineProperty, getters/setters) as Mug supports them internally, just as Mug already has a global JSON object. The features which could cause incompatibility with existing code is something I'd have to consider separately, so it depends when a majority of authors start writing ECMA5-compliant code (no function.callee, implicit this object bound to global, etc.)
Missing eval() is a feature.
eval("myObject."+functionName+"()")
Not only does it make it difficult to track down the calls to this method, it is now impossible to minify this chunk of code, something that is very commonly done in javascript. This is why javascript includes things like apply() and accessing members of an object in multiple ways (obj.attribute == obj['attribute'], for user-defined values of attribute).