> Evolved player makes invalid moves far away in the board, causing opponent players to run out of memory and crash
Well, this sounds like speedrunning. People have found arbitrary code execution vulnerabilities in SNES and used them to jump to the credits (which counts as completed the game) in less than a minute: https://www.youtube.com/watch?v=Jf9i7MjViCE
They also used the same technique to inject runnable code in the game: https://www.youtube.com/watch?v=jnZ2NNYySuE