HN likes to believe that AMD is and was always the best if only Intel hadn't used monopoly tactics but the reality is that it's not as simple as that.
That being said, I'm truly happy with what AMD is delivering now and I hope they can sustain it for years to come. My next workstation is probably going to be AMD for sure.
As for Intel swinging back, if they had something ready, I believe they woulnd't have allowed a competitor to get close and surpass them like AMD is doing. Intel has gone through so many boring architecture at this point that I doubt it's just "strategy" on their part. They must be really struggling to deliver something competitive now.
Motherboards/CPUs in those days didn't really have thermal shutdown failsafes, in fact, we had to rely on the motherboard to report CPU temperatures, there weren't any built into the CPU itself. What we did have was shutdown on CPU-fan fail.
Early 2000s? AMD? Which architecture exactly?
Intel OTOH was infamous during this time for "PressHot"...
Should AMD crack that then it'll be brutal for them (if it isn't already).
Intel should be very scared. Not to mention the way Intel has crippled different models of their line up just to try to push people to use a more expensive CPU - and seems to have otherwise stalled out in general CPU performance.
https://store.steampowered.com/app/730/CounterStrike_Global_...
I am hard-pressed to say that it looks like a suitable benchmark. It's hard to find a desktop CPU released in the past five years that can't provide good performance for a game like that.
So from my reading this "elite/full time" gamers will still buy an expensive CPU if they get 10 extra frames (but forget that in real life your PC has more programs running in background so reality may not match the benchmarks)
The real reason is, I only really play csgo and pubg, I have X$ to spend on a CPU. Previously if you looked at them market, tier-to-tier amd vs intel - intel always was the stronger performer at the CSGO. Why spend X$ and get 250fps when you can spend the same and get 300fps?
Intel always had a huge lead on CS:GO until Zen 2 where the gap finally closes up, which is why a lot of people is referring to CS:GO benchmark when talking about Zen 2 in context of gaming.
It's usually easier to get to that point on older games. How this benchmark maps to real-world experience is, of course, a different matter.
When I first bought my main laptop in 2017, I could play somewhat smoothly at 1080p, now I have to use 720p.
It's an interesting side-effect, before Steam and other content-platforms, games titles iterated much faster.
EDIT: Then again, when I think about CoD, I'll retract my last sentence.
Further, now that Zen+ support in Linux and OpenBSD has improved, it is a stable enough platform for those OSes. My new rig is doing double duty as my main workstation now thanks to that support along with switching to an AMD GPU.
I honestly don't think Intel and Nvidia have a place in my home and office anymore. My media server is an ancient Dell PowerEdge T310 and it's still going strong, but it is limited on drive capacity and has issues transcoding more than one 1080p+ stream at a time, so I believe I'll be retiring it soon in favor of a Zen based custom build.
I'm not being funny - have you ever found any kind of bottleneck with that CPU? I'm still rocking an i7-4970K + 1080Ti and I have never ever seen the CPU being anywhere close to max load in any game, and I'm mostly playing in 1440p@60fps.
Edit: An example from memory, the very old game Crysis stuttered badly at 1440p with the i5, it was only playable at 1080p (both resolutions with all graphics settings on highest/ultra); this was with the GTX 1060. When I first built the Ryzen system I carried over my GTX 1060, and was able to play that game at 1440p60 smooth as butter. Turning off vsync I was getting close to 100fps, whereas with the i5 and vsync off I was lucky to spike above 70, with average fps somewhere around 30-35. Moving to the RX 580 actually dropped the fps cap slightly with vsync off, but still allowed me to play at 60fps locked for a smoother experience overall.
In general, this was the same experience with all of my older games (Skyrim, Far Cry 2, Mirror's Edge, Rust, etc). With newer multi-core games like Doom 2016 and Far Cry 4 I never had any CPU bottleneck on the i5, and the new system marked an increase in graphic quality without sacrificing smoothness and resolution.
https://www.cpubenchmark.net/compare/Intel-i7-4790K-vs-Intel...
Thank you for the comparison, btw. Very useful.
On CSGO, AMD wins on average FPS, ties on 95%, and loses on 99%.
On Rainbow Six: Seige, AMD wins on average FPS, but loses on 95% and 99%.
On the other 3 games (Shadow of the Tomb Raider, Metro: Exodus, and Battlefield V), Intel wins all 3 categories. So overall, Intel still wins.
And I am actually considering to combine my NAS and workstation/gaming rig into one "big" Ryzen 3xxx or 3rd gen TR machine and banish it into the basement. Bonus: The NAS finally gets ECC, and if I put in my old GPU and a new GPU, I can have two VMs for game streaming (tried parsec this weekend, and it was really nice!). Only drawback I can see is that I'd have to carry the rig upstairs once every blue moon when I play VR games.
The first game where I saw the difference was Battlefield 1.
I'm probably going to survey the market early next summer before Cyberpunk.
It's measurable sure; but it's not relevant practically no (at least, the 9900k vs. 3900x decision isn't; you will perhaps notice a little more easily the upgrade all the way back from sandy bridge... but even that...)
At least that’s what I saw on my 2600k@4.5GHz before upgrading to a 1700X@4GHz with the same 1080 GTX running mostly at 4k.
It seems like while the per-core IPC was mostly similar, maybe 10-20% different, the peak memory bandwidth was bottlenecking me.
I'm sorry, I'm just not going to buy a 2080ti and run it at 1080p with less-than-maxed out settings, and if I were that crazy, I wouldn't care much about the perceptually irrelevant difference between 110fps and 120 fps (and to be honest, you may have even less relevant differences), and if I found one or two cases where the difference was possibly meaningful, I wouldn't be likely to run with 0 background programs.
I mean, there are cases where it'll be barely noticable, but they're so vanishingly niche, you're not simply a gamer at that point, you're some really specialized breed.
A perhaps more relevant case is stuff like quicksync and AVX 512 - those kind of features really can make a night+day difference, in case you use them. Perhaps less critically, intel's memory latency is still better, so maybe for some L3-cache-size insensitive but latency sensitive workloads you'll find some stuff?
I just bought my first desktop computer in a decade, in part for gaming, and bought all AMD.
CPU was a no-brainer: unless you really really care about top of the line single core performance AMD is much cheaper.
GPU was a bit trickier: again unless you really really care about top of the line GPUs the 5700(XT) are better value. RTX is an interesting sticking point.In the end since we're confident AMD is doing something here (because they are providing the hardware for the next console generation that is going to support RT) and we should know about it in about a year, and first rev tech isn't always a good buy I'm happy to delay getting on the RT train until the specs and support evens out a bit.
tl;dr; unless you want and can afford to overpay for the best of the best AMD is incredibly competitive in gaming
It's going to be interesting to see the Zen 2 mobile chips.
Exciting times.
https://forums.anandtech.com/threads/amd-ama-starts-at-12pm-...
You could technically make a cheap home server with a low-end Ryzen at home that uses ECC RAM if you get a motherboard that can take it.
Brand loyalty is for fools.
AMD has way better offering for the server market since every chip can handle ECC RAM.