Two of my apps:
Hundred Words: https://apps.apple.com/us/app/hundred-words/id1469449237
Language Pairs: https://itunes.apple.com/us/app/language-pairs/id1438817614?...
Two of my apps:
Hundred Words: https://apps.apple.com/us/app/hundred-words/id1469449237
Language Pairs: https://itunes.apple.com/us/app/language-pairs/id1438817614?...
Moment to moment is the really gamefeel stuff like how it feels good to make a line in Tetris or step on a goomba in Mario. While the player is playing your game they should constantly be experiencing these moments.
Minute to minute focuses on how engaging your game is within a session. If it's a level-based game does it have that "just one more round" feeling?
Session to session is all about having the player set something up before they stop playing, so that they look forward to the next time they can play. The most famous example is the plow-plant-harvest loop that made Zynga a billionaire. You came back to the game cuz you wanted to harvest all those crops for the rewards. But if you think about what the session to session is in Pokemon Go, the curiosity of what's in your immediate area, you can see that there's a lot of design space here.
5-7 days retention sounds like at least one of these loops is missing or broken. Don't be discouraged, getting all these things to overlap is hard.
I agree with the commentators saying that FortNite is the newest, fastest growing social network. I spent a year watching my nephews play FortNite and Roblox. Their communication (voice & chat) with their friends is a HUGE factor. These MMORPGs are their social world.
Transposing with my own childhood, it'd be like if my friends and I had every Star Wars and GI Joe and Lego set AND awesome walkie talkies. Basically, crack for kids.
(FWIW, I spent much of the year dragging my nephews and their friends to museums, galleries, hiking, swimming, etc. They all pretended to hate it, but would nonetheless still enjoy themselves.)
No (and yes). Some people who thrive off of tangible validation may, but you will not drive long-term engagement or real enjoyment from it. Badges/levels/streaks and other "meta-game" only add value to a strong game itself, and is just a small part of the more holistic art that is game design. Same with vibrant animations, cool sound effects, pretty particle effects. Another small part.
It's better than nothing, to be fair, but if you really want to make your apps enticing in the way games are, you should play and get into a few games, and then study the vast field of game design as you see fit - presenting a challenge with demonstrable mastery, balancing multiple viable strategies, social components, enjoyable mechanics, challenge pacing, providing flow state, etc.
Otherwise you will just end up with an app with badges, and we kind of have enough of those.
https://www.gamasutra.com/blogs/JosephKim/20140323/213728/Th...
https://gamasutra.com/blogs/SitaVriend/20170804/303075/Intri...
It's essentially the digital version of the fashion industry, which most people seem to viscerally understand-- aesthetics are the primary motivator for most people's clothing choices, and they are willing to pay a significant premium for some items on this basis.
Most of the really good players I knew couldn't care less about skins. People that did suck bought skins to feel better about themselves ("yeah, you won, but I have a $20 Udyr skin, noob!") Except one guy which was pretty good but had a gambling problem and liked the random aspect of buying chests.
What you describe is probably the social dynamics in your son's group of friends, which are probably kids and mostly suck, which makes buying skins the social signaling of their worth, for lack of a better metric.
If you don’t mind sharing, how are the apps doing? Are you seeing consistent downloads? How about pricing? I noticed both are free—are you planning to monetize at all?
You don’t have to answer anything you’re not comfortable with. This is just a space I’m interested in, and I wanted to see how your experience has been.
I’m thinking of getting into the space to see how I can do. My eventual goal is to earn $1000 / month without too much maintenance / time beyond the initial development.