Thank you! WebGL is underutilized in my opinion. You can do a lot with it, and if you do it right, it can be performant, too. Right now the Hordes Alpha is more or less a concept for what the game is meant to be, and the Beta is a total overhaul. We're doing tests on the weekends and the response has been very positive!
Some of the new features will include:
- A party system that allows 10 people to group up and fight bosses together
- A skill progression system for each class, with a vastly broader amount of skills you can learn
- Much larger worlds, and the ability to chain many worlds together
- Improved performance, slicker netcode, and overall a more snappy experience
If you're interested, you can sign up for the beta here: https://beta.hordes.io Hit me up when you're around :)