Releasing an iPhone game: Whack-a-Kitty three weeks later
alexc.me
alexc.me
I'll pass along some good advice I've heard: Acknowledge and accept suggestions, ignore the haters.
Here are a couple of things I can think of:
* Make some friends on Twitter; give out free copies using App Store promo codes
* Submit your game to the various iPhone game review sites
So very, very not cool.
As another comment pointed out, the game's just a play (haw) on the Whack-a-Kitty youtube video. The game looks only slightly less adorable. It's also showing how even any game, even those as brutally simple as this, require * ton* of attention to graphics (which I'd hope would be obvious. A proper game requires even more attention to gameplay, but that rant will wait).
If you -honestly- think the concept alone makes light of animal abuse, what do you think about FPS's?
Take some social responsibility. And be prepared to deal with concerns like mine as long as your game has that name.
And, yes, that's "unfair" since it's a play on Whack-A-Mole (which I've never heard complained about)... are moles more OK to whack than kitties? Still, that's the way the world works, and I wouldn't have used that name for my own game for that reason alone.
It's really tough to separate the name from all other factors influencing downloads, but I haven't seen any evidence it's hurting.
I think the name is pretty effective, for a few reasons: the most common reaction when I tell people the name, by far, is genuine laughter. I'll take that over polite interest any day. The name is descriptive, anyone who knows what Whack-a-Mole is can make an educated guess about this game (although it's probably cuter than they would expect). And yes, it is a tiny bit naughty - no one ACTUALLY wants to whack a kitten! - which is what makes it memorable, without crossing into offensive or controversial for controversy's sake (at least for the vast majority of people).
Do you have suggestions for other names? I can't think of anything good - "Tap-a-Kitten" or "Tap-a-Kitty" sound a lot more bland and unremarkable. Lots of R-rated names I can think of, but that's the last thing I want to get into in this thread :p
Might not be enough for the most vigorous of offense-takers (nothing ever will be in this arena), but it at least partially mitigates that visual symbol "whack". And is a more direct reference to its progenitor, anyway. It 'feels' more like a carnival game to me than "WhackAKitty" does.
Edit: maybe also change "Kitten" to "Kitty"? I'm not sure why that sounds a bit more palatable to me - maybe because "kitten" only ever means a juvenile cat whereas "kitty" can mean several other things? http://en.wikipedia.org/wiki/Kitty
But I wonder, with all the creative possibilities in the universe, why would someone design a game around abusing kittens?
They didn't. Maybe you should actually look at the game sometime.
Or to answer your question: To make money.
They are free to make it, but they also take the responsibility of releasing it. Perhaps from a corporate stance, it may be about social responsibility. However, I mean personal: do you honestly think that putting that forth in the world will result in anything good? Most likely, it will come back to them in one bad form or another.
Or, to make a point, how about further games to sell:
Rape the bitch
KKK Kross Alley
Stone the Adulterer
Spics Kikes and Pikeys
Skinhead adventures
Hitler's Easy Bake oven
I mean, if we dont take responsibility for our own actions, who will?Are you one of those people who believe GTA makes kids steal cars, or that sonic the hedgehog makes kids run into walls and try to loop around their ceiling?
As I've said elsewhere in this thread, I don't think it's a great name for a variety of reasons, but it's a bit of a stretch to say a guy that's got an app with a tone-deaf name is being irresponsible and to suggest to him that he could also make Rape-the-Bitch.
And yes, you are absolutely right - the game is based on that video.