Business Models That Rocked 2010
techcrunch.com
techcrunch.com
http://www.boardofinnovation.com/2011/01/04/10-business-mode...
PatientsLikeMe.com
Flattr.com
Groupon.com
Spotify.com
PayWithaTweet.com
HumbleBundle.com
Free with in-app sales
Quirky.com
Airbnb.com
Kickstarter.com
1- http://www.slideshare.net/boardofinnovation/10-business-mode...And I only really see 4 business models here:
Take a cut: Flattr, GroupOn, HumbleBundle, Quirky (40% of sales), Airbnb, Kickstarter
Razor & Blades: Free with in-app sales
Fee-based: Quirky (the $99 fee)
Ads: Spotify, PatientsLikeMe
And Paywithatweet does not seem to have a way to make money.
I really like subscriptions, fees, and razor & blades. Take a cut is pretty good too, but you take the risk that nothing (or not much) gets sold. I don't like ads very much; the entire incentive structure is totally messed up. If you're not getting paid by your users, but rather by advertisers, you're not incentivized to create value for your users. There will be conflicts between the interests of users and the interests of advertisers, and given the incentive structure, over time and on average the interests of the advertisers will win out.
What do you guys think? Any favorite business models or ones you particularly dislike?