JV isn't trying to be a runaway success, he's trying to not be a failure. I don't quite get why that's so hard for folks here to parse.
Hard to disagree with that. I have a few from Humble bundles and can't even use them in prototypes. They're just a grab bag of junk.
Maybe for slightly better placeholder art for a game before they are ready to invest in an art upgrade?
That's Voegl's point 3. There, he admits he probably could develop a more impressive-looking single game, but doing so would make him dependent on the freelancer responsible for the art style (risky) or on paying much more for other art to match the style (expensive).
Key here is "teams". It's really hard for one person to bring all of those skills to the table.