7-inch pocket gaming concept blows our minds six ways from Sunday
engadget.com
engadget.com
I know exactly how to make the best mobile gaming device. You need something more along the lines of a wide Playstation controller with dual-analog sticks on the thumbs. I never understood why they think the buttons need to be facing upward and used only by your thumbs, that's wrong. Your thumbs are the most dexterous and should only be used for analog joysticks. Buttons should be on the backside of the device under each finger so you can press them while gripping the device.
And that's besides trying to name the damn things (PS2/3's L1 L2 L3 is horrible)
http://www.google.com/imgres?imgurl=http://i53.tinypic.com/e...
Xbox's LB and LT make more sense, even if it isn't perfect.
Of course, I know plenty of people who could never remember that the Z button existed on the GameCube controller.
Of course, I was talking about average folks, and this product is clearly not aimed for them.
Good luck playing something like WoW with a gamepad.
Still, I wonder if it's really possible to have long gaming sessions with the arm stretched out like that, it can't be that comfortable.
take a look at the alienware 11" if you want to see the realistic world of ultra-portable pc gaming.
verdict = pipedream
This device looks too thick, it seems Intel continue needing big batteries for portable computing and ARM is going to eat them alive in this segment.
Not that Razer is bad. I used to have one of their keyboards and I liked that as well.
Gimme a d-pad or go home.
It would be even better if the button surface was the same capacitive sensor stuff that new trackpads and the old touchstream keyboards use.
Get rid of the hinge. This also gets rid of the latch and reduces manufacturing costs. Get rid of most of the buttons. This way, you don't have to pay for the displays on most of them. Keep the buttons with the dynamic displays, but have fewer of them along the side. Add some "trigger" buttons on non-visible surfaces and two D-pads. Software keyboards are good enough for in-game use. Multi-use buttons with displays have the same problems as a software keyboard anyhow. (The space is not available for the other controls when you are using the qwerty keyboard.)