The cinematic launch video is pretty funky but is clearly marked as "Not actual gameplay". The press materials talk about new parts and new places to visit, all of which could simply indicate a very large expansion pack on the original. There's nothing in the accompanying "developer journey" video to suggests it's a new base game either, let alone a new engine; quite the opposite: everyone is wearing Unity t-shirts.
I'm hoping it's both, because the current gameplay vastly exceeds the game's performance envelope. In particular, the physics engine: I get 5 frames per second when docking large space stations, and KSP is running its physics engine on two CPU cores out of 10, and not even warming up a GPU.
Or the whole trailer might be rendered in Maya.
Current KSP is plagued by performance issues during advanced gameplay, particularly threading granularity issues with physics simulation when running large craft such as space stations or complex rocketry. There are some amazing KSP videos on YouTube with orbital construction on a grand scale, gigantic interplanetary vehicles, complex planetary bases and so on; their dirty secret being that the original gameplay is actually occurring at a painfully frustrating <10 fps and has been massively sped up for consumption.
GP is suggesting that using DOTS those issues can be relieved, by making more efficient use of available system resources.
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