Learning WebGL
learningwebgl.com
learningwebgl.com
WebGL is based on OpenGL ES, the version used by devices like the iPhone, rather than on the full "desktop" OpenGL -- this was apparently a deliberate choice made to make sure that it would work on mobile devices. And Apple are part of the standards group, so presumably it will work on the iPhone at some point.
However -- there are no mobile versions easily available right now.
* You can get a version of Fennec (Firefox mobile) for Android that runs it, but I believe you'd have to build it yourself from source with appropriate flags. Here's a video, anyway: http://www.youtube.com/watch?v=CmiOO71yHQ8 * A while back, an over-the-air firmware upgrade for the Nokia N900 (Maemo smartphone) did activate WebGL, but the version in question is now out-of-date and most current demos won't work with it. Video here: http://learningwebgl.com/blog/?p=2340
So any demos you can run might be old ones that wouldn't run in the current beta browsers!
Browser support is also likely soon, perhaps even before then -- Chrome 9 and Firefox 4 are almost certain to have WebGL switched on by default (it's on in the current betas, though I guess there's always the chance of a last-minute disaster). And I've heard rumours of February release dates for both.