I’ve played some new games with amazing graphics. But 100GB? Is it mostly hi-res textures?
GTA V on last gen was notorious for reading off the optical disk and HDD simultaniously to spend less time moving things around in memory.
Disk failures are a major reason for performance degradation on consoles and why putting SSDs into consoles is a very good idea.
Microsoft supports per-region download slices, but I don't think many publishers take advantage of that because Sony and Nintendo don't support it.
I dont understand why y'all are downvoting this; it's an honest question.
The HDD bloat really stuck out to me when I looked at the upcoming WoW Classic Requirements - the current game requires 70 GB of space, but Classic requires 5GB. All games, even old ones trying to stay modern, require a huge amount of space.
Of course, it's silly for me to think 5-70 GB in 15 years is a huge jump. Doom 1 (1993) was 2.3 MB, and Doom 3 in 2004 required 2.2 GB.
Object encapsulation made physical.
The PS3 (Emotion Engine) and Nintendo DS (GBA cart slot) are the only consoles I'm aware of that have hardware only for backwards compatibility (although some games used the cart slot for pseudo-peripherals, such as rumble support or a guitar "grip").
Also, things other than my Xbox Ones use bandwidth. They are just the largest single consumer of it.