Situational awareness in competitive FPS is very impressive. I want to know what it looks like in non Euclidean space where assumptions about positioning get an order of magnitude more difficult.
Situational awareness in competitive FPS is very impressive. I want to know what it looks like in non Euclidean space where assumptions about positioning get an order of magnitude more difficult.
Doom (2016) did this fairly well. It had a "glory kill" system, where getting very close to an enemy after doing a bit of damage to it would let you finish it off, and guarantee that it'd drop health for you. It also had a special melee weapon which would guarantee ammo drops when used. Then it also had mostly non-hitscan attacks by enemies, so you could dodge most attacks.
This all combined to make a legitimately sensible strategy when low on health and ammo be running in a zig-zag at enemies, and effectively punished you for hanging back and trying to hide behind static cover.