De-clutter Your Interface with Hover Controls
usabilitypost.com
usabilitypost.com
- It won't work on any mobile device (touchscreen or not)
- The user has to guess where the controls are, and even if it's obvious to you, it's not for 20% of them at least.
The real solution is to link the title of the entry to the edit form, and to add a delete icon to the right. Yes, it will repeat itself on each line, but it's still more accessible to everyone.
To help the user know on which line he's clicking the delete button, you can altern the background of the lines (grey/white/grey/...) or just make the background change while the mouse is hovering. And as a bonus, have a meaningful confirmation of deletion (repeating the name of the entry) upon click.
Win/Win, everyone is happy.
Not every user will spend time hovering over your entire UI, searching for controls that you've hidden away.
This is a one-dimensional design decision. "UI looks cluttered, lets hide some stuff. Wow that looks better!". But from the viewpoint of a new user, you've just created a barrier.
Or perhaps they just leave.
It's my opinion that hiding menu items not a great idea for the reasons OP said. In my opinion, coming from someone who's had to use an interface which does this, is that it's borderline obnoxious expecting me to remember where, and that it's necessary, to hover over magical areas to show important controls.
I think having the items be very translucent until hovered provides the best of both worlds. I can see where they are, but are easily ignorable.
it's not rocket science.
We struck a better balance in different projects by either leaving them at a soft 30% opacity, or a desaturated and washed out look until hovered. Giving a subtle visual indication that the option is still there allowed us to remove the weight from the design while achieving a satisfactory level of discoverability.
It was important to choose our visual cue carefully as, on text, the desaturation makes it look disabled. Icons with a desaturation (not complete) and a contrast tweak lend themselves beautifully to this.
Disclaimer: no data kept, this is all anecdotal with a relatively small sample (5-10 people).
Although I think the the problem with repetitive buttons does need a solution, I also think it's too hard to assume that users will figure out that hovering over something may allow them to see additional choices.
On another note, it looks as though these guys guys have come up with a way to detect hovering for touchscreens:
http://developer.practicalecommerce.com/articles/1900-Maybe-...
Apparently it can detect the user's finger while actually hover above the surface of the screen.
On the other hand, I just learned the technique of using psuedo-classes early in the css selector chain. Sweet!
It detects when on a touch screen, and if so, adds a CSS class to one default item that gives it the same display-characteristics (including showing hidden controls and shading) as if it were being moused-over.
Then, set it so any touch on other eligible elements moves this 'current' class.
In some ways, this could be a clearer model for pointer environments, too: reveal the hidden controls on at least one element at the start, and adjust the one full-revealed item as the pointer moves. This requires Javascript, and is a bit more cluttered, but won't leave anyone in the dark about what's possible.
I find it horrible. It's confusing, and you never remember the position of the links, so you tend to do two steps: 1. move the mouse over the post title, 2. Go to the desired link, instead of just going directly to the appropriate link.
http://www.webpagesthatsuck.com/mysterymeatnavigation.html
Ahhh, good old webpagesthatsuck.com. In itself it kinda sucks in 2011, but lots of good advice there still.