That is why PC RPG's were rebadged mmo's, so that they could use it as a battering ram to change game culture. It's all about profits for these game companies, they wanted control of the software to put microtransactions in them. Notice after Valve, EA and activision got control of the software, they immediately shoved microtransactions into games.
You don't have to deal with lootboxes or MTX if you own the game outright. MMO's were part of the long term war on software ownership on the PC. To not see that and think they are special because you have very powerful feelings for these games, means you're ignoring the overwhelming evidence that the game industry was successful in changing public opinion regarding game ownership. AKA got you to see software as a service as "OK" and that's all they needed to get their foot in the door to take control of the software, once they got a generation of kids that's ok buying software they don't control - the skies the limit at abusive microtransactions, lootboxes and in game stores.
That also means level editing, free maps and mods need to be scaled back because it interferes with profits.