There is a reason and it's a darned good one: piracy. It was well discussed on professional game development sites in the '90s and '00s; building a online game or game with a large online component meant that it was immune to being pirated.
There is a reason and it's a darned good one: piracy. It was well discussed on professional game development sites in the '90s and '00s; building a online game or game with a large online component meant that it was immune to being pirated.
Eve Online is a good example of this.
This is not a good reason at all, especially from the consumer's perspective.
The correct term is "fraud". Just because copyright trolls misuse words that way doesn't mean we should sink to their level.
Why would i "thank" someone that puts unnecessary restrictions on how i can use the program i paid them money for?
> neither immoral
I see it as very immoral to deny me access and control to the software i paid for, especially when that happens because the developer treating me in a guilty-by-default way for something they have no idea if i'll do or not.
It's a game. No one is forcing you to play it.
> No one is forcing you to play it.
That has nothing to do with whether the product is moral.
You could thank them for writing the program for you in the first place, if they didn't then you'd have to do it yourself.
League of legends and DOTA 2 were just real time strategy games that have been coded to use the mainframe model, instead of the locally run application model like quake 3 and Unreal tournament.
That was the whole plan for all new PC games. Think about this - league of legends makes pure profit selling flags to display skins that are already on kids machines because we know how computers work. That was the end game for the game indsutry to resell the same game assets like skins and characters over and over at insane margins.
That's exactly what we got with lootboxes and mobile - aka a platform that is completley locked down and there is no software ownership. Go to google and select images, and put in "mobile game revenue 2019" or any other year just prior to this one. Then compare it to PC or console game revenue. The software industry is obsessed with locking down the PC because they see the mad profits from mobile. That's why we got drm in windows 10...
It's all been slowly building from early succeses of walled gardens like mmo's and steam in 2004, to fully server locked multiplayer games that companies control like league and dota 2. To mobile gacha games that sell gambling for pokemon like characters to kids for sick profits without the kids getting any ownership of the software they are paying for.