Oculus Co-Founder Doesn't Believe in VR Gaming Anymore
screenrant.com
screenrant.com
I did some work in VR for SAIC and Disney (through Angel Studios) in the 1990s and I am happy that something as good as Oculus is now in the market.
If VR is to be the future of gaming, some serious strides need to be made in making it easier to put together a VR experience that isn't just a 30-minute demo. I can name on one hand the number of VR titles I've played that have more than a couple hours of original, worthwhile content.
Another argument to be made is that Oculus is the more well-known VR headset among the general gaming market because it was the first, and being that Facebook owns it, and with all the recently scandals... why would you want to own a device managed by Facebook? Maybe it's just me, but it's bad enough having a profile -- I don't want hardware made by them anywhere near my apartment.
If we can knock down the price of VR and get some better games, I absolutely believe it would explode in popularity.
Good VR experiences could change that dynamic, the stadium with its atmosphere could become the commodity that drives VR ticket sales. By making stadium tickets cheap they ensure that the most dedicated supporters get access which also betters the atmosphere inside the stadiums and creates an incentive for originality when it comes to support, it would help the ultra scene a lot, and future stadium architecture might focus more on character than these lifeless and same looking arena types.
For VR to become a thing in sports, clubs need to be able to sell their own virtual tickets per game somehow, independent from television rights.
Even Pokémon Go, the smash hit mobile game that helped usher AR into the mainstream three years ago, is AR-optional and relies more on its innovative GPS-based gameplay than augmented reality. Readmore: https://citrusbits.com/the-race-to-launch-augmented-reality-...